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List of Contents
  • What Is Roxy’s Role in the Team?
  • What Is the Best Roxy Build?
    • Which Drive Discs Should Roxy Use?
    • Which Main Stats and Substats Does She Need?
  • What Is Roxy’s Best W-Engine?
    • Why Is Her Signature W-Engine So Strong?
    • Is Kaboom the Cannon a Good Alternative?
    • What Materials Does the Signature W-Engine Need?
  • How Do Roxy’s Wind Energy and Wind Eyes Work?
    • How Does She Generate Wind Energy?
    • How Should Wind Cannon and Cyclone Hammer Be Used?
  • Which Roxy Skills Should Be Upgraded First?
  • How Should You Play Roxy in Combat?
  • What Are Roxy’s Best Teams?
    • Best Wind Team: Claret + Roxy + Velina
    • How Does Roxy Support Claret?
    • How Does Velina Improve the Wind Setup?
    • What Is the Recommended Team Rotation?
    • Electric Support Team: Claret + Roxy + Rina
  • What Materials Does Roxy Need?
  • Roxy Build FAQ
    • Is Roxy Worth Pulling?
    • Should Roxy Use DEF% or Wind DMG Bonus on Slot 5?
    • Does Roxy Need 65% CRIT Rate?
    • Does Roxy Need to Stay on the Field?
    • Is Roxy’s Signature W-Engine Worth Building?
List of Contents
  • What Is Roxy’s Role in the Team?
  • What Is the Best Roxy Build?
    • Which Drive Discs Should Roxy Use?
    • Which Main Stats and Substats Does She Need?
  • What Is Roxy’s Best W-Engine?
    • Why Is Her Signature W-Engine So Strong?
    • Is Kaboom the Cannon a Good Alternative?
    • What Materials Does the Signature W-Engine Need?
  • How Do Roxy’s Wind Energy and Wind Eyes Work?
    • How Does She Generate Wind Energy?
    • How Should Wind Cannon and Cyclone Hammer Be Used?
  • Which Roxy Skills Should Be Upgraded First?
  • How Should You Play Roxy in Combat?
  • What Are Roxy’s Best Teams?
    • Best Wind Team: Claret + Roxy + Velina
    • How Does Roxy Support Claret?
    • How Does Velina Improve the Wind Setup?
    • What Is the Recommended Team Rotation?
    • Electric Support Team: Claret + Roxy + Rina
  • What Materials Does Roxy Need?
  • Roxy Build FAQ
    • Is Roxy Worth Pulling?
    • Should Roxy Use DEF% or Wind DMG Bonus on Slot 5?
    • Does Roxy Need 65% CRIT Rate?
    • Does Roxy Need to Stay on the Field?
    • Is Roxy’s Signature W-Engine Worth Building?

Roxy Build Guide for ZZZ: Best W-Engine, Drive Discs, Team and Rotation

Alex

08/05/2026

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Roxy is an S-Rank Wind Stun Agent who converts DEF into both offensive power and stronger Daze output. Her build revolves around reaching key DEF and CRIT Rate thresholds, spending Energy to generate Wind Energy, and detonating Wind Eyes with Cyclone Hammer. She also brings unusually strong squad utility by increasing enemy Daze Vulnerability, extending Stun duration, and buffing different teammates according to their specialty. Some names in her current data, including the official name of her signature W-Engine and several upgrade materials, have not yet been confirmed.

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Complete Roxy build infographic with stats, Drive Discs, teams, materials, and upgrade priorities.

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What Is Roxy’s Role in the Team?

Roxy is primarily a Wind Stun Agent, but her kit gives her more personal damage and team support than a standard Daze-focused character. At Level 60, she has 8,210 HP, 735 ATK, 659 DEF, and 78 Impact before equipment. Her Special Attacks, Assist Follow-Up, Cyclone Hammer, and Ultimate all carry high Daze multipliers, allowing her to create frequent Stun windows while still contributing meaningful Wind damage.

DEF is the foundation of her build. When her initial DEF exceeds 1,500, every additional point grants 1.4 ATK and 0.2 Impact, up to a maximum bonus of 1,000 ATK and 60 Impact. This conversion makes DEF% valuable for both damage and Stun performance instead of functioning as a purely defensive stat. Players should therefore avoid treating Wind DMG Bonus as an automatic choice over DEF% on every Drive Disc slot.

Her second major threshold is 65% CRIT Rate during combat. Once she reaches it, her Anomaly Buildup Rate increases by 60%, other non-Armorer squad members gain 32% CRIT DMG, and Armorer characters gain 16% CRIT Rate. These effects remain active until 30 seconds after combat ends, so meeting the threshold reliably is more important than pushing extra CRIT DMG too early.

What Is the Best Roxy Build?

Build Category Recommended Choice
Best W-Engine Roxy’s signature S-Rank W-Engine
Budget W-Engine Kaboom the Cannon
Drive Disc Set 4-Pc Thorned Rose + 2-Pc Woodpecker Electro
Defensive Alternative 4-Pc Thorned Rose + 2-Pc Soul Rock
Slot 4 CRIT Rate, then DEF%
Slot 5 DEF%, then Wind DMG Bonus
Slot 6 DEF%, then Energy Regen
Substats CRIT Rate, DEF%, CRIT DMG
Initial DEF Target At least 1,500; ideally 1,800 with Thorned Rose
Combat CRIT Rate Target 65% or higher

The recommended setup is built around two breakpoints rather than simply stacking the largest damage stat. Roxy needs more than 1,500 initial DEF to activate her conversion, while Thorned Rose reaches its full CRIT Rate bonus when she begins combat with at least 1,800 DEF. After those requirements are covered, the next goal is reaching 65% CRIT Rate in combat so that her Anomaly and squad buffs remain active.

Which Drive Discs Should Roxy Use?

Thorned Rose is her strongest core set. Its two-piece effect grants 16% DEF, while the four-piece effect increases the equipper’s damage by 15%. It also grants 8% CRIT Rate at 1,000 initial DEF or 16% CRIT Rate at 1,800 initial DEF, matching Roxy’s natural desire to stack DEF for her Core Passive.

Woodpecker Electro is the most direct two-piece partner because it provides another 8% CRIT Rate. This makes the 65% combat threshold easier to reach and leaves more room for DEF% and CRIT DMG substats. Its four-piece effect can raise ATK after critical hits from Basic Attacks, Dodge Counters, or EX Special Attacks, but replacing Thorned Rose would cost Roxy the DEF scaling and reliable damage bonus that fit her kit more closely.

Soul Rock is a usable two-piece alternative when the account has better DEF-based pieces or Roxy is struggling to reach her initial DEF target. It also grants 16% DEF, while its four-piece effect reduces incoming damage by 40% for 2.5 seconds after the equipper loses HP, with a 15-second cooldown. The extra durability is less valuable than consistent CRIT Rate in a polished build, but strong Soul Rock substats can make it a reasonable temporary choice.

Which Main Stats and Substats Does She Need?

Use CRIT Rate on Slot 4 unless Roxy already reaches 65% comfortably through her W-Engine, Thorned Rose, and substats. DEF% becomes the secondary option once the CRIT requirement is secure. CRIT DMG can still improve her output, but it should not come at the cost of losing the threshold that activates several parts of her Core Passive.

DEF% is the preferred Slot 5 stat, with Wind DMG Bonus serving as the alternative. DEF% raises her direct durability while also converting into ATK and Impact above 1,500 initial DEF. Wind DMG Bonus may look stronger on a traditional damage dealer, but it does not help her reach the 1,800 DEF requirement for the full Thorned Rose effect.

Slot 6 should also use DEF% in the standard build. Energy Regen is the backup choice because Energy spending creates Wind Energy and powers her EX Special loop. However, her signature W-Engine already improves off-field Energy recovery, so replacing DEF% becomes less appealing when the premium weapon is equipped.

What Is Roxy’s Best W-Engine?

W-Engine Lv.60 Stats Main Benefits
Roxy’s Signature W-Engine 713 Base ATK, 48% DEF 28% CRIT Rate, 12% Wind RES ignore, 36% more Daze, off-field Energy Regen, 40% squad DMG
Kaboom the Cannon 624 Base ATK, 50% Energy Regen Squad ATK increases as friendly units hit enemies

Why Is Her Signature W-Engine So Strong?

Roxy’s unnamed signature W-Engine solves nearly every major build requirement at once. Its 48% DEF secondary stat helps her pass the 1,500 and 1,800 initial DEF thresholds, while its passive grants 28% CRIT Rate. Combined with Thorned Rose and a CRIT Rate Slot 4, reaching her 65% combat requirement becomes much more manageable.

At Refinement 1, damage dealt by the equipper ignores 12% of the target’s Wind DMG RES, and Daze inflicted increases by 36%. When Roxy is not the active character, she also regenerates 2 Energy per second, allowing her to return with more resources for Rising Wind or Riding the Wind. This off-field recovery supports a rotation in which Velina and Claret take short field windows instead of forcing the Stun Agent to remain active at all times.

The weapon also increases damage dealt by every squad member by 40%, although only one instance of the effect can exist in the same squad. That team-wide bonus benefits Claret’s Maim-focused burst and Velina’s Wind Anomaly damage at the same time. Between the DEF stat, CRIT Rate, Daze increase, resistance ignore, Energy recovery, and squad buff, no listed alternative matches its complete package.

Is Kaboom the Cannon a Good Alternative?

Kaboom the Cannon is the listed lower-cost alternative, providing 624 Base ATK and 50% Energy Regen at Level 60. Whenever a friendly unit attacks and hits an enemy, all squad members gain 2.5% ATK for eight seconds. The effect can stack four times for a total of 10% ATK, with each friendly unit able to provide one stack and each stack tracking its own duration.

The Energy Regen stat supports Roxy’s Wind Energy loop, while the squad ATK buff provides value even when she is being used mainly to build Daze. Its main drawback is that it is classified as an A-Rank Support W-Engine rather than a Stun W-Engine. Because its listed specialty does not match hers, treat it as a temporary option and confirm its final compatibility before committing a large amount of upgrade material.

What Materials Does the Signature W-Engine Need?

Material Amount
Denny 400,000
Stun Component 4
Reinforced Stun Component 32
Specialized Stun Component 30
W-Engine Battery 5
W-Engine Power Supply 4
W-Engine Energy Module 199

These materials raise the signature W-Engine to Level 60. The 400,000-Denny cost is separate from Roxy’s own character and skill investment, so players planning to build both immediately should prepare a large reserve. Since the weapon contributes directly to her DEF, CRIT Rate, Daze, and squad damage, finishing it is a higher priority than farming marginal Drive Disc upgrades.

How Do Roxy’s Wind Energy and Wind Eyes Work?

How Does She Generate Wind Energy?

Roxy gains one point of Wind Energy for every 30 Energy she consumes, with a maximum of three points. Her EX Special Attack: Rising Wind has an Energy cost of 20, while Riding the Wind consumes 20 Energy when activated and another 20 Energy per second while the tornado is maintained. Using these attacks across the rotation gradually supplies the resource needed for Wind Cannon.

EX Special Attack: Rising Wind is the quicker option. It sends her sliding forward, deals Wind damage, and automatically follows with Wind Cannon when Wind Energy is available. Without Wind Energy, it ends with Basic Attack: Meteor Hammer instead, so checking her current resource count prevents an EX Special from producing the wrong follow-up.

EX Special Attack: Riding the Wind creates a controllable tornado and continuously consumes Energy while held. The tornado deals Wind damage and Daze along its path, making it useful when enemies need to be gathered or tracked. Releasing the attack with Wind Energy available leads into Wind Cannon, while ending it without the resource triggers Meteor Hammer.

How Should Wind Cannon and Cyclone Hammer Be Used?

EX Special Attack: Wind Cannon consumes Roxy’s available Wind Energy to fire a projectile forward. It deals Wind damage, causes an additional explosion, and creates a Wind Eye at the current location. Wind Eyes last for 30 seconds, so the player does not need to detonate each one immediately after it appears.

Holding Basic Attack activates Basic Attack: Cyclone Hammer. Roxy charges and throws her hammer, pulling Wind Eyes together during the charging phase. Any Wind Eye hit by the attack is destroyed and creates a small tornado that follows enemies and deals repeated Wind damage, while the remaining Wind Eyes are also detonated after the attack.

This creates her basic resource loop: spend Energy, gain Wind Energy, fire Wind Cannon, place Wind Eyes, and then detonate them with Cyclone Hammer. Cyclone Hammer also has a 346.5% Daze multiplier at Level 12 and grants invulnerability during its attack, so it functions as both a detonation tool and a strong part of her Stun sequence. Charging it without any Wind Eyes available wastes much of the skill’s utility.

Which Roxy Skills Should Be Upgraded First?

  1. Core Skill
  2. Special Attack
  3. Chain Attack
  4. Basic Attack
  5. Assist
  6. Dodge

The Core Skill should be raised first because it controls her DEF conversion, CRIT threshold bonuses, Anomaly Buildup, and squad buffs. Special Attack follows because Rising Wind, Riding the Wind, and Wind Cannon drive her Energy, Wind Energy, Wind Eye, damage, and Daze loop. Chain Attack is the next efficient investment due to the 2,463.5% Chain Attack damage multiplier and the Ultimate’s 5,814.4% damage and 1,582.9% Daze multipliers at Level 12.

Basic Attack remains useful because Cyclone Hammer detonates Wind Eyes, but its value depends heavily on resources created by her Special Attacks. Assist has a powerful Follow-Up with a 728.1% Daze multiplier, making it worth upgrading after the central parts of the kit are finished. Dodge is normally the final priority unless the player frequently relies on her 404.8% Daze Dodge Counter.

How Should You Play Roxy in Combat?

  1. Enter the field and use Basic Attacks, Defensive Assists, or Rising Wind to begin building Daze.
  2. Spend enough Energy to generate Wind Energy through her Core Passive.
  3. Use Rising Wind for a fast follow-up or hold Riding the Wind when the controllable tornado is useful.
  4. Allow the EX Special sequence to activate Wind Cannon and create a Wind Eye.
  5. Hold Basic Attack to use Cyclone Hammer, gather the Wind Eyes, and detonate them into tracking tornadoes.
  6. Continue applying Daze until the enemy enters Stun, then hand the damage window to Claret.

Roxy does not need to force every action into one uninterrupted field window. Her signature W-Engine restores Energy while she is off field, and her team is designed to rotate through Claret’s Gash setup and Velina’s Sweeping Cyclone. Short, efficient appearances are often better than staying active after her Energy and Wind Eyes have already been spent.

Her Basic Attack combo also offers several shortcuts. The third hit can lead into Meteor Hammer with another Basic Attack input, or directly into Riding the Wind by holding Basic Attack or EX Special. When Rising Wind or Riding the Wind ends without Wind Energy, Meteor Hammer activates automatically, preventing the sequence from ending without a final Strike.

Defensive Assist is another important source of Daze. Wind Wall has a 407.7% light defensive Daze multiplier and a 514.4% heavy defensive Daze multiplier at Level 12. Following it with Windbreak adds another 728.1% Daze multiplier, so swapping her in to parry a clear enemy attack can be more efficient than starting another full Basic Attack string.

What Are Roxy’s Best Teams?

Roxy fits two strong Claret-centered teams. The Velina version leans into Wind Anomaly pressure and repeated off-field damage, while the Rina version trades that Wind synergy for stronger Electric support, PEN Ratio sharing, and smoother Quick Assist access. Both teams keep Roxy in the Stun slot so she can build Daze, extend Stun windows, and support Claret’s Gash and Maim mechanics.

Best Wind Team: Claret + Roxy + Velina

Character Attribute & Specialty Role
Claret Electric Armorer Deals DEF-scaling Sharp DMG, applies Gash, triggers Maim, and spends Personal Resources.
Roxy Wind Stun Builds Daze, extends Stun duration, increases Daze Vulnerability, and helps trigger Gash and Maim.
Velina Wind Anomaly Provides Wind Anomaly damage, Sweeping Cyclone pressure, and cleaner switching through Quick Assist.

Claret + Roxy + Velina activates the important Additional Abilities of all three characters. Claret needs another Stun or Armorer character, which Roxy provides. Roxy needs an Attack or Armorer teammate, which Claret provides, while Velina needs another Anomaly character or someone who shares her attribute, and Roxy satisfies the same-Wind requirement.

How Does Roxy Support Claret?

Roxy’s Core Passive grants 16% CRIT Rate to Armorer characters after she reaches 65% CRIT Rate during combat. This directly supports Claret, whose Sharp damage uses DEF for its damage calculation and replaces normal CRIT DMG with Laceration DMG when she scores a critical hit. Additional CRIT Rate also helps Claret push beyond 100%, where the excess rate can perform an additional Laceration check.

Claret’s Additional Ability allows an active Stun character to trigger Maim when a heavy Special Attack or EX Special Attack hits an enemy, once per skill use. This gives Roxy’s Special sequence another purpose beyond building Daze and Wind Energy. When Maim activates, Gleaming Edge Unveiled grants 20% PEN Ratio and 10% more Daze for ten seconds, and the buff can be copied to Roxy when the team switches from Claret to its Stun character.

The enemy control window also becomes stronger once Roxy’s own Additional Ability is active. Any ally hitting the enemy raises its Daze Vulnerability by 30%, and entering Stun extends the Stun duration by two seconds. Claret therefore receives a longer period to use Crimson Inscription attacks, consume Gash, trigger Maim, and spend her Personal Resources on Blood Burial Onslaught.

How Does Velina Improve the Wind Setup?

Velina supplies repeated Wind damage through Condensed Cyclone and Sweeping Cyclone. When Sweeping Cyclone hits an enemy, it reduces Wind Anomaly Buildup RES by 7% for 35 seconds. Her Additional Ability increases this reduction by another 7%, raises Daze inflicted by 30%, and increases accumulated Attribute Anomaly Buildup by 15%.

Those effects work well with Roxy’s 60% Anomaly Buildup Rate bonus after she reaches 65% CRIT Rate. Velina can also apply Windswept and trigger Vortex, while Roxy increases Wind direct damage and direct attack damage that triggers Contamination by another 10% against enemies affected by Windswept or Contamination. The team is therefore not limited to one Stun burst, as its Wind effects continue dealing damage while Claret or Roxy is active.

Velina’s EX Special sequence also provides clean switching. Purifying Rise and Triple Deathblow each grant 45 Windbloom, while Eye of the Storm requires at least 90. Casting Eye of the Storm summons a five-second Sweeping Cyclone and triggers the previous character’s Quick Assist, which can be used to return Roxy directly to the field.

Begin with Claret long enough to start building Gash on the target. Move to Roxy to apply Daze and establish her as the previous character before switching to Velina. Velina can use Purifying Rise and Triple Deathblow to gain Windbloom, then hold Special or Basic Attack at 90 Windbloom to activate Eye of the Storm and trigger Roxy’s Quick Assist.

After returning, Roxy should spend Energy through Rising Wind or Riding the Wind, fire Wind Cannon when Wind Energy is available, and use Cyclone Hammer to detonate the resulting Wind Eyes. Her goal is to trigger any available Maim interaction and push the enemy into Stun. Once the Stun window begins, switch to Claret and use her Crimson Inscription attacks, Gash consumption, and Blood Burial Onslaught for the main burst.

Electric Support Team: Claret + Roxy + Rina

Character Attribute & Specialty Role
Claret Electric Armorer Deals DEF-scaling Sharp DMG, applies Gash, triggers Maim, and spends Personal Resources.
Roxy Wind Stun Builds Daze, extends Stun duration, increases Daze Vulnerability, and helps trigger Gash and Maim.
Rina Electric Support Shares PEN Ratio, extends Shock duration, increases Electric DMG, and enables Quick Assists.

Claret + Roxy + Rina is an Electric-focused alternative that activates the Additional Abilities of all three characters. Roxy creates longer Stun windows and helps trigger Maim, while Rina shares PEN Ratio, extends Shock by three seconds, increases squad Electric DMG by 10%, and smoothly returns Claret through Quick Assists. Claret then uses these buffs to deliver her main Sharp DMG burst.

What Materials Does Roxy Need?

 

Upgrade Category Material Amount
Promotion to Lv.60 Denny 800,000
Promotion to Lv.60 Basic Stun Certification Seal 4
Promotion to Lv.60 Advanced Stun Certification Seal 32
Promotion to Lv.60 Buster Certification Seal 30
Total Character Build Denny 3,705,000
Total Character Build Basic Windbite Chip 25
Total Character Build Advanced Windbite Chip 75
Total Character Build Specialized Windbite Chip 250
Total Character Build Hamster Cage Pass 5

The 800,000 Denny and Certification Seals cover Roxy’s promotion from Level 1 to Level 60. Raising her broader build requires 3,705,000 Denny, 350 Windbite Chips across all three rarities, and five Hamster Cage Passes. Two additional Core Skill material entries currently appear without confirmed names, with listed quantities of nine and 60, so the complete farming route cannot yet be finalized.

Resource-limited players should first complete her Level 60 promotion, Core Skill, and Special Attack upgrades. The signature W-Engine is the next major investment because it helps satisfy both her DEF and CRIT requirements while raising squad damage and Daze. Drive Disc farming should come after the fixed upgrades are secured, since replacing one usable substat roll rarely provides as much value as completing a Core Skill or W-Engine promotion.

Roxy Build FAQ

Is Roxy Worth Pulling?

Yes, Roxy is absolutely worth pulling. She provides strong Daze, extends enemy Stun duration, increases squad damage, and contributes solid personal Wind damage through her Wind Energy and Wind Eye mechanics. She is especially powerful with Claret and Velina, where her specialty and attribute activate important Additional Abilities for both teammates. Players who want a high-value Wind Stun Agent with both offensive and support utility should prioritize her.

Should Roxy Use DEF% or Wind DMG Bonus on Slot 5?

DEF% is the recommended Slot 5 main stat because it supports her damage, Daze, survivability, and Thorned Rose threshold at the same time. Wind DMG Bonus is the secondary option when she already has enough initial DEF from her W-Engine, other main stats, and substats. Do not switch to Wind DMG Bonus if doing so drops her below 1,800 initial DEF.

Does Roxy Need 65% CRIT Rate?

Yes, reaching at least 65% CRIT Rate during combat activates several important effects. Roxy gains 60% Anomaly Buildup Rate, non-Armorer teammates receive 32% CRIT DMG, and Armorer characters such as Claret receive 16% CRIT Rate. A build with higher CRIT DMG but less than 65% CRIT Rate loses too much squad utility.

Does Roxy Need to Stay on the Field?

Roxy needs active field time to build Daze, spend Energy, fire Wind Cannon, and detonate Wind Eyes. She does not need to remain active after those resources have been used, especially with her signature W-Engine restoring two Energy per second while she is off field. Rotating through Velina and Claret lets the team maintain Wind effects, prepare Gash, and return to Roxy with more Energy available.

Is Roxy’s Signature W-Engine Worth Building?

Her signature is the most complete W-Engine option because it provides DEF, CRIT Rate, Wind RES ignore, increased Daze, off-field Energy Regen, and a 40% squad damage bonus. Each part of the weapon supports an existing requirement in her kit rather than adding a separate condition. Players planning to use Roxy with Claret and Velina gain both a stronger Stun Agent and a large team-wide damage increase from the same investment.

Alex
Alex
Multi-Genre Gaming Enthusiast、Experienced Game Content Creator
A senior game editor and content creator dedicated to exploring the world of gaming, passionate about uncovering the unique appeal of various genres. Specializing in analyzing game worlds, gameplay design, character development, and creative expression. From open-world adventures to action, RPGs, and indie titles, always fueled by curiosity and enthusiasm for new experiences. Currently focusing on open-world games like Wuthering Waves, Zenless Zone Zero, and Neverness to Everness, providing in-depth analyses, gaming experiences, and industry insights while discovering and documenting the distinct value behind each title.
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