List of Contents
  • Who is Arcane and What is Their Playstyle?
  • How Do Arcane's Skills Work?
    • Basic Attack: Artillery Interdiction
    • Battle Skill: Jadecrushing Grid
    • Combo Skill: Yinglung Stance IV
    • Ultimate: Gloompurge
  • What is the Best Weapon for Arcane?
  • Which Gear and Stats Maximize Arcane's Damage?
  • What Are the Best Team Comps for Arcane?
    • Best Main DPS Team: Arcane + Xaihi + Perlica + Gilberta
    • Second Main DPS Team: Arcane + Xaihi + Perlica + Tangtang
    • Third Main DPS Team: Arcane + Xaihi + Gilberta + Tangtang
    • Support Team: Last Rite + Tangtang + Xaihi + Arcane
    • Support Team: Yvonne + Xaihi + Arcane + Gilberta
  • What Materials Are Needed to Upgrade Arcane?
  • Which Constellations (Awakenings) Are Worth Getting?
  • Is Arcane Worth Pulling?
  • Frequently Asked Questions (FAQ)
List of Contents
  • Who is Arcane and What is Their Playstyle?
  • How Do Arcane's Skills Work?
    • Basic Attack: Artillery Interdiction
    • Battle Skill: Jadecrushing Grid
    • Combo Skill: Yinglung Stance IV
    • Ultimate: Gloompurge
  • What is the Best Weapon for Arcane?
  • Which Gear and Stats Maximize Arcane's Damage?
  • What Are the Best Team Comps for Arcane?
    • Best Main DPS Team: Arcane + Xaihi + Perlica + Gilberta
    • Second Main DPS Team: Arcane + Xaihi + Perlica + Tangtang
    • Third Main DPS Team: Arcane + Xaihi + Gilberta + Tangtang
    • Support Team: Last Rite + Tangtang + Xaihi + Arcane
    • Support Team: Yvonne + Xaihi + Arcane + Gilberta
  • What Materials Are Needed to Upgrade Arcane?
  • Which Constellations (Awakenings) Are Worth Getting?
  • Is Arcane Worth Pulling?
  • Frequently Asked Questions (FAQ)

Arcane Best Build Guide: Weapons, Gear, Teams, and Rotation | Arknights: Endfield V1.4

Mason

07/11/2026

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Arcane is a 6-star Nature Caster in Arknights: Endfield. She uses an Arts Unit and plays around Nature Infliction, AOE pressure, enemy action slow, and Nature/Cryo damage amplification. She is not a simple “press skill and burst” character. She wants enemies to be prepared with the right Arts Infliction first, then she turns that setup into a strong damage window.

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This Arcane build guide explains her best weapons, recommended gear, stat priorities, team comps, rotation, and pull value. Some parts of her data are still missing, including her full attributes, skill multipliers, materials, and Awakening effects. Those parts are marked as Currently unknown or To be updated instead of being guessed.

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Who is Arcane and What is Their Playstyle?

Arcane is a reaction-focused Nature Caster. Her kit is built around applying Nature Infliction, slowing enemies, increasing the Nature and Cryo DMG they take, and then using her Ultimate to create a large AOE burst window. She can work as a main damage dealer, but she also has real support value because her debuff helps both Nature and Cryo teammates hit harder.

The most important thing to understand is that she wants setup. Her Battle Skill applies Nature Infliction, her Combo Skill rewards enemies that already have Arts Infliction, and her Ultimate gets better when the team can trigger Finishers or Final Strikes inside its field. If your team can keep reactions moving, this Nature Caster should feel much stronger than a basic damage unit.

In a main DPS build, she wants to stay close to her own burst window and make the most out of Gloompurge. In a support build, she is more about enabling Cryo or Nature carries by applying Infliction and increasing the damage enemies take. Her level 90 attributes are currently unavailable, so her final stat scaling still needs to be updated once full data is released.

How Do Arcane's Skills Work?

Basic Attack: Artillery Interdiction

Artillery Interdiction lets Arcane perform up to 5 basic attack sequences, dealing Nature DMG to enemies. When she performs a Finisher, she deals massive Nature damage and restores some SP. This makes her basic attack chain more than filler, especially when her Ultimate field is active and the team wants to trigger extra attacks through Finishers or Final Strikes.

Her Dive Attack details are currently unknown. For now, the key point is simple: her normal attack string helps build into her Finisher loop, and that loop matters because her Ultimate rewards those big finishing hits.

Battle Skill: Jadecrushing Grid

Jadecrushing Grid is the main setup skill in her kit. It creates a field beneath the target, deals damage, and applies Nature Infliction. That Infliction is very important because her Combo Skill can trigger from enemies already affected by Nature Infliction, which means this skill usually starts her rotation.

In INT Mode, the grid deals more damage through Array Arcana: INT. This should be the better option when you care about personal damage and want to push her own burst output. In WILL Mode, the grid can pull enemies inside the area when dealing damage, which makes it more useful in mob waves or fights where grouping is more valuable than raw damage.

In practice, use this skill early to apply Nature Infliction. If enemies are spread out, WILL Mode looks more comfortable. If the target is already controlled or grouped, INT Mode should be better for damage.

Combo Skill: Yinglung Stance IV

Yinglung Stance IV is where Arcane starts to look like a serious team piece. In both modes, the skill slows enemy actions and increases the Nature and Cryo DMG taken by the target and nearby enemies. This is a major reason she can fit into both Nature teams and Cryo-heavy comps.

In INT Mode, when her Battle Skill hits the affected target, it can trigger a second instance of massive damage. This makes INT Mode better when she is the main damage dealer. The trigger condition is also fairly direct: it can activate when an enemy has Nature Infliction or at least 2 stacks of non-Nature Arts Infliction.

In WILL Mode, the skill applies another stack of Arts Infliction of the same element to the target and nearby enemies. This mode is more about supporting reaction flow and helping teammates who care about Infliction stacks. It triggers when Arts Infliction is applied on an enemy.

The player-friendly version is this: use Yinglung Stance IV right before your main damage window. It makes enemies slower, softer to Nature and Cryo damage, and easier to punish with Arcane’s own Battle Skill or with Cryo teammates like Xaihi, Tangtang, Last Rite, or Yvonne.

Ultimate: Gloompurge

Gloompurge creates a Gloompurger Array that deals Nature DMG in a large AOE. When an enemy inside the array is hit by a Finisher or Final Strike from the controlled operator, the array launches up to 2 rounds of attacks against that enemy. After this, the Ultimate changes into Gloompurge Arcana, which deals massive damage to enemies ahead in a large AOE.

The mode effect is also important. In INT Mode, the Gloompurger Array forcibly applies Corrosion to enemies inside its AOE when created. This matters a lot because the Hot Work gear set can reward Corrosion with a huge Nature damage bonus. In WILL Mode, the array targets enemies with Arts Infliction and applies another stack of the same element, making it better for reaction-heavy support play.

Her ideal burst pattern is to apply Nature Infliction first, trigger Yinglung Stance IV, then use Gloompurge once enemies are grouped or debuffed. After that, use a Finisher or Final Strike inside the field to trigger the array’s extra attacks, then finish the window with Gloompurge Arcana.

What is the Best Weapon for Arcane?

Arcane best weapons in Arknights Endfield featuring Type 42 Solemn Phalanx, Junction Point, and Opus Etch Figure
Type 42: Solemn Phalanx
is the signature weapon option for Arcane and should be treated as her likely best-in-slot. It gives Intellect Boost, Ultimate Gain Efficiency Boost, and Detonate, which all fit her expected role as a Nature Caster who wants strong burst uptime. Since her Ultimate is one of the most important parts of her kit, anything that helps her reach Gloompurge faster has clear value.

Junction Point is the listed lower replacement option. It also gives Intellect Boost and Ultimate Gain Efficiency Boost, so it still supports her core gameplay loop. It should be considered a practical alternative if you do not plan to use the signature weapon, but its exact performance cannot be ranked until full weapon calculations are available.

Opus: Etch Figure is another strong Arts Unit option, especially if you want more team damage. It has Base ATK 485, Will +156, Nature DMG Bonus +43.30%, and Attack +11.20%. Its passive gives the team Arts DMG dealt +8% for 15 seconds after the wielder applies Nature Infliction with their own Battle Skill. It can also add up to +9.6% bonus Arts damage based on how many enemies are affected by that Nature Infliction.

Because Arcane can apply Nature Infliction through Jadecrushing Grid, Opus: Etch Figure has a clear synergy path. It may be especially useful when she is played as a reaction enabler or team damage support instead of a selfish burst carry.

Weapon Type Best Use Verdict
Type 42: Solemn Phalanx Arts Unit Main DPS / Burst build Likely Best-in-Slot
Junction Point Arts Unit Lower replacement option Good alternative if not using the signature weapon
Opus: Etch Figure Arts Unit Nature support / team Arts damage Strong alternative for team damage setups

Which Gear and Stats Maximize Arcane's Damage?

The two most relevant gear sets from the provided data are Hot Work and Eternal Xiranite. At the moment, Hot Work looks more attractive for a personal DPS build, while Eternal Xiranite looks more like a support option. The final answer still depends on her complete scaling and live testing.

Hot Work gives Arts Intensity +30. More importantly, when the wearer applies Corrosion, they gain Nature DMG +50% for 10 seconds. This has strong synergy with her INT Mode Gloompurge, because that version of the Ultimate forcibly applies Corrosion to enemies in its AOE. If the timing works cleanly, this set should be very strong for her burst damage.

Eternal Xiranite gives Flat HP +1000 and can give other teammates DMG Dealt +16% for 15 seconds when the wearer applies Amp, Protected, Susceptible, or Weakened. This sounds useful for a support build, but there is one important catch: the provided Arcane kit says she increases Nature and Cryo DMG taken, but it does not clearly confirm whether that counts as Susceptible or any of the listed trigger types. Because of that, Eternal Xiranite should be treated as a possible support set, not a confirmed best set.

For stats, the safest early priority is Intellect, Nature DMG Bonus, Arts Intensity, Ultimate Gain Efficiency, and ATK. Will may also matter if you are using Opus: Etch Figure or if later testing shows useful Will scaling, but her exact attribute scaling is still currently unknown.

What Are the Best Team Comps for Arcane?

The best Arcane teams should do three things well: keep Arts Infliction active, help her trigger Yinglung Stance IV, and make full use of her Nature/Cryo damage amplification. Based on the data you provided, she can work as a main Nature damage dealer, a reaction driver, or a support piece for Cryo carries.
Arcane best team comps in Arknights Endfield with Xaihi, Perlica, Gilberta, Tangtang, Last Rite, and Yvonne

Best Main DPS Team: Arcane + Xaihi + Perlica + Gilberta

Arcane + Xaihi + Perlica + Gilberta is the cleanest main DPS structure from the provided team list. This team gives Arcane almost everything she wants: Nature support, Arts reaction coverage, healing, Amp effects, enemy grouping, and Ultimate uptime help.

Xaihi is important because she is not just a healer. Her Distributed DoS summons an Auxiliary Crystal that can restore HP when the controlled operator performs a Final Strike. If the operator is already at full HP, the same effect can grant a temporary Arts Amp instead. That is excellent for Arcane because her own Ultimate rewards Finishers and Final Strikes, so Xaihi supports both survival and damage flow without forcing the team off its main rotation.

Xaihi’s Ultimate, Stack Overflow, is even more important for Arcane. It applies temporary Cryo Amp and Nature Amp to the whole team, and the Amp effect scales with Intellect. Since Arcane is a Nature unit, this directly improves her main damage type. Xaihi also applies Cryo Infliction through Stress Testing, which helps maintain the Arts reaction environment Arcane wants before using Yinglung Stance IV.

Gilberta is the second key support in this team. Her Gravity Mode creates a gravity well that pulls enemies and applies Nature Infliction when it implodes. This helps Arcane land AOE damage more consistently and makes Gloompurge easier to use against multiple enemies. Her Combo Skill can also forcibly Lift targets, while her Ultimate creates an Anomalous Gravity Field that applies Nature Infliction, slows enemies, and inflicts Arts Susceptibility.

That last part is huge. Arcane already increases Nature and Cryo damage taken through her Combo Skill. Gilberta adds another layer of Arts damage vulnerability and enemy control, which makes the team’s burst window much cleaner. Her talent Messenger’s Song also gives allied guards, casters, and supporters more Ultimate Gain Efficiency, so Arcane can reach Gloompurge more smoothly.

Perlica gives the team Electric coverage and more Arts reaction fuel. Her Battle Skill applies Electric Infliction, and her Combo Skill can forcibly apply temporary Electrification when the controlled operator performs a Final Strike. This matters because Arcane’s INT Mode Combo Skill can trigger when an enemy has at least 2 stacks of non-Nature Arts Infliction. Perlica helps build that kind of setup while also adding off-field pressure and AOE Electric burst from her Ultimate.

The simple rotation for this team is to use Gilberta and Perlica to start Infliction and grouping, use Xaihi to stabilize the controlled operator and prepare Amp effects, then bring Arcane into her Jadecrushing Grid and Yinglung Stance IV window. Once enemies are grouped, debuffed, and marked with Infliction, cast Gloompurge, trigger a Finisher or Final Strike inside the field, then cash out with Gloompurge Arcana.

Second Main DPS Team: Arcane + Xaihi + Perlica + Tangtang

Arcane + Xaihi + Perlica + Tangtang trades Gilberta’s Nature grouping and Arts Susceptibility for stronger Cryo field control and Haste utility. This version still keeps Xaihi and Perlica as the core support shell, but adds Tangtang to push the team harder into Cryo reactions and enemy control.

Tangtang is useful because her kit creates Waterspouts and Whirlpools that help control the battlefield. Her Battle Skill applies Cryo Infliction through Waterspouts and can also apply Arts Susceptibility when multiple Waterspouts are created. Since Arcane’s Combo Skill increases Cryo DMG taken, Tangtang benefits directly from the debuff while also feeding more Arts reaction activity back into the team.

Her Whirlpool talent is another reason this team feels good. When allies are near a Whirlpool, they gain Haste, while enemies suffer Slow. Arcane already slows enemy actions through Yinglung Stance IV, so Tangtang adds even more tempo control. This makes the team safer and can make burst windows easier to execute, especially in fights where enemies move around too much.

This team is best when you want a more aggressive reaction-heavy setup. It may not group enemies as cleanly as the Gilberta version, but it offers more Cryo pressure, more tempo control, and strong synergy with Arcane’s Nature/Cryo damage amplification.

Third Main DPS Team: Arcane + Xaihi + Gilberta + Tangtang

Arcane + Xaihi + Gilberta + Tangtang is the most focused Nature/Cryo control team listed in the data. It removes Perlica’s Electric coverage and instead doubles down on Nature Infliction, Cryo Infliction, Arts Susceptibility, grouping, Haste, and Slow.

This team makes a lot of sense if you want Arcane to play around her Nature and Cryo DMG taken debuff as much as possible. Gilberta pulls and debuffs enemies with Nature-based control, while Tangtang adds Cryo Infliction and battlefield tempo through Whirlpools. Xaihi then ties the team together with healing, Arts Amp, and her teamwide Cryo/Nature Amp.

The team should feel strongest in fights where enemies can be grouped and kept inside AOE zones. Gilberta makes it easier for Arcane’s Jadecrushing Grid and Gloompurge to hit multiple targets, while Tangtang keeps Cryo pressure active. Once Arcane triggers Yinglung Stance IV, both her own Nature damage and Tangtang/Xaihi’s Cryo damage can benefit from the debuff window.

Support Team: Last Rite + Tangtang + Xaihi + Arcane

Last Rite + Tangtang + Xaihi + Arcane uses Arcane more as a support and debuff unit than a pure carry. Here, Last Rite is the Cryo burst focus. She can apply Cryo Infliction through her Mirage pursuit attack, consume Cryo Infliction stacks with Winter’s Devourer, and gain Ultimate Energy based on the stacks consumed.

Last Rite’s talent Hypothermia applies Cryo Susceptibility when she consumes Arts Infliction. This pairs well with Arcane because Arcane can increase Cryo DMG taken through Yinglung Stance IV. In other words, Arcane helps soften the target, and Last Rite then converts the Cryo setup into a burst window.

Tangtang helps this team by applying more Cryo Infliction through Waterspouts and creating Whirlpools that grant Haste to allies and Slow enemies. This gives Last Rite more Cryo setup to consume while also making the field easier to control. Xaihi supports the team with healing, Arts Amp, and teamwide Cryo/Nature Amp, which benefits both Last Rite and Arcane.

In this team, Arcane should not greed every burst window for herself. Her job is to apply Nature Infliction, trigger her damage-taken debuff, and help create a reaction state where Last Rite can hit harder. This is a good team if you already invested into Cryo damage and want Arcane to act as the missing Nature/Cryo amplifier.

Support Team: Yvonne + Xaihi + Arcane + Gilberta

Yvonne + Xaihi + Arcane + Gilberta is another support-style team, but it works differently from the Last Rite version. Yvonne’s Battle Skill can consume Cryo Infliction or Nature Infliction, forcibly apply Solidification, and gain Ultimate Energy based on the number of stacks consumed. This makes Arcane’s Nature Infliction valuable because it gives Yvonne more setup to convert into Solidification.

Yvonne also gains more value against enemies with Cryo Infliction or Solidification. Her talent Freezing Point increases Critical DMG against enemies with Cryo Infliction, and the effect is doubled against Solidified enemies. That means Arcane and Xaihi help create the conditions Yvonne wants before she enters her stronger damage state.

Gilberta completes the team by adding grouping, Nature Infliction, Arts Susceptibility, Slow, and Ultimate Gain Efficiency support. This is very important because Yvonne wants controlled enemies and clean setup before spending her high-cost Ultimate. Gilberta and Arcane together make enemies easier to lock down, while Xaihi keeps the team stable and adds Cryo/Nature Amp.

This team is more technical than the main DPS Arcane teams. It asks you to manage Infliction stacks carefully, then let Yvonne consume them for Solidification and burst value. Arcane’s role is to keep Nature Infliction and damage amplification active so Yvonne’s Cryo-based payoff becomes stronger.

What Materials Are Needed to Upgrade Arcane?

Arcane’s upgrade materials are currently unknown. The provided data does not include her level-up materials, skill materials, ascension materials, boss drops, or weapon upgrade costs. This section should be updated once her full farming route becomes available.

Which Constellations (Awakenings) Are Worth Getting?

Arcane’s Awakening data is also currently unknown. No dupe effects or constellation-style upgrades were included in the provided material, so there is no safe way to judge whether she needs copies or performs well at A0.

Level Effect Value / Verdict
A1 Currently unknown To be updated
A2 Currently unknown To be updated
A3 Currently unknown To be updated
A4 Currently unknown To be updated
A5 Currently unknown To be updated
A6 Currently unknown To be updated

For now, the safest stopping point is A0. Pull one copy first, test how smooth her rotation feels, and wait for full Awakening details before spending more resources.

Is Arcane Worth Pulling?

Yes, Arcane looks worth pulling if your account needs a Nature Caster, a reaction-based DPS, or a unit that can support Nature and Cryo burst windows. Her kit already has several high-value tools, including Nature Infliction, action slow, AOE damage, Corrosion access in INT Mode, extra Ultimate follow-up attacks, and Nature/Cryo damage amplification.

The main reason to pull her is flexibility. She can be your main Nature damage dealer, but she can also help Cryo units hit harder. That gives her more long-term value than a pure selfish DPS, especially if future content rewards reaction setup and AOE control.

That said, she is not a blind must-pull yet. Her full multipliers, attributes, Awakening effects, and gear math are still missing. If you only pull based on confirmed damage numbers, waiting for final testing is the smarter play.

Final verdict: Pull / Wait-for-final-numbers. She looks strong on paper, especially with Hot Work and Nature/Cryo teams, but her true meta value depends on uptime, scaling, and how well her burst window performs in real fights.

Frequently Asked Questions (FAQ)

Q: What is the best Arcane build in Arknights: Endfield?

A: The best early build likely uses Type 42: Solemn Phalanx as her signature Arts Unit and Hot Work as her main DPS gear set. This setup makes sense because her INT Mode Ultimate can apply Corrosion, which may activate Hot Work’s Nature DMG +50% effect. Exact stat rolls are still to be updated.

Q: Is Arcane a main DPS or support?

A: She can be both. As a main DPS, she focuses on Nature DMG, Jadecrushing Grid, and Gloompurge. As a support, she helps teams by applying Nature Infliction and increasing Nature and Cryo DMG taken through Yinglung Stance IV.

Q: What teams work best with Arcane?

A: Her best early teams use characters that support Nature, Cryo, and Arts Infliction. Arcane + Xaihi + Perlica + Gilberta is the cleanest main DPS setup, while Arcane + Xaihi + Gilberta + Tangtang focuses more on Nature/Cryo control. She can also support Cryo carries in teams like Last Rite + Tangtang + Xaihi + Arcane or Yvonne + Xaihi + Arcane + Gilberta.

Q: Does Arcane need her signature weapon?

A: Not always. Type 42: Solemn Phalanx should be her best weapon if you want maximum performance, but Junction Point is a listed lower replacement option. Opus: Etch Figure is also strong if you want more team Arts damage after applying Nature Infliction.

Q: Is Arcane friendly for low-investment players?

A: She may be friendly for low-investment players if her base kit works well at A0. Her Awakening data is still unknown, so there is no proof that she needs dupes. The safest plan is to pull one copy first and wait for testing before going deeper.

Mason
Mason

Senior Game Editor

Mason is a deep-dive strategy guide creator specializing in the HoYoverse and open-world games, adept at breaking down complex mechanics into clear character build and combat strategies. In Genshin Impact, they are renowned for precise character strength evaluations and Elemental Reaction system analysis, offering optimized team compositions for full-star Spiral Abyss clears to 100% exploration routes across Teyvat. In Honkai: Star Rail, they focus on preemptive mechanic breakdowns for Forgotten Hall and Pure Fiction, excelling in precision calculations based on Speed tuning and Action Order to craft viable no-Light Cone/low-Eidolon F2P clearance strategies.

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