Richard is an early-game Tank hero in Last War: Survival who can deal physical damage while holding a frontline position. He is useful when your roster is still small, but he should not receive the same investment as a top SSR or UR tank. The best Richard build focuses on cheap campaign progress, careful Skill Medal use, and a fast transition into stronger heroes.
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His kit is simple. He fires rockets, boosts his own Attack, and gains extra HP, Attack, and Defense through his Expertise skill. This makes him easy to use, but it also gives him a low long-term ceiling. The goal is not to max every part of his build. The goal is to get enough value from him without wasting resources that will matter more later.
How Good Is Richard in Last War Survival?
Richard is best treated as an early-game bridge hero. He can help a new account clear campaign stages and fill an empty Tank slot, but his basic kit becomes easier to replace once stronger frontline heroes arrive.
The available references do not fully agree on his exact tier. One lists him as C tier, while another describes him as a B-tier early-game attack tank. Despite that difference, both sources reach the same practical conclusion: he is useful at low investment, but he is not a strong late-game target.
| Category | Richard’s Rating | What It Means |
|---|---|---|
| Overall Tier | B/C Tier | The sources use different labels, but both place him below long-term meta tanks. |
| Early-Game PvE | Good | He can clear starter campaign stages and support an undeveloped Tank squad. |
| Mid-Game Value | Average | His value drops when stronger SSR and UR heroes become available. |
| Late-Game PvE | Weak | His damage, utility, and durability do not scale well enough. |
| PvP | Weak | Competitive teams punish his lack of control, shielding, healing, and team buffs. |
| Investment Value | Good at low cost | He works as a temporary hero, but deeper spending gives poor returns. |
Players should use him when he solves an immediate roster problem. Once a stronger Tank is ready, move Richard out of the main squad rather than forcing more resources into him.
What Are Richard’s Base Stats and Combat Role?
Richard is an SSR Tank hero with the Attack specialty. His skills deal Physical Damage, and his level 150 reference stats show a large HP pool with moderate Attack and Defense.
| Attribute | Value |
|---|---|
| Rarity | SSR |
| Vehicle Type | Tank |
| Specialty | Attack |
| Damage Type | Physical Damage |
| Attack | 15.2K |
| HP | 277.2K |
| Defense | 1.9K |
| March Size | 350 |
These numbers support his intended job. He has enough HP to stand in front during early PvE, while his rocket skills provide basic damage pressure. However, raw stats are almost all he brings. He does not offer crowd control, shields, healing, damage reduction for allies, or a major team-wide buff.
How Do Richard’s Skills Work?
Richard has four known skills: Howitzer, Ballistic Boost, Multi-Load, and Super Sensing. Each one improves his personal damage or base stats.
| Skill | Type | Base Effect | Cooldown |
|---|---|---|---|
| Howitzer | Auto Attack | Fires a rocket at one enemy and deals Physical Damage equal to 62.00% of Attack. | 1.60 seconds |
| Ballistic Boost | Passive | Increases Richard’s Attack by 9.20% in battle. | None |
| Multi-Load | Tactics | Fires rockets at two random enemies and deals Physical Damage equal to 183.70% of Attack. | 9.00 seconds |
| Super Sensing | Expertise | Increases his HP, Attack, and Defense by 10% each. | None |
Howitzer
Howitzer is his standard attack. It fires every 1.60 seconds and deals damage to one target. Its upgrade milestones add extra damage, rising through the following values:
- 20% additional damage
- 45% additional damage
- 70% additional damage
- 100% additional damage
- 150% additional damage
This skill helps with steady damage, but it does not change how the hero plays. It remains a simple single-target auto attack.
Ballistic Boost
Ballistic Boost raises his own Attack by 9.20%. Each listed improvement adds another 3% to the effect.
This passive is reliable because it is always active in battle. Still, it only improves Richard’s personal output. It does not increase the damage of other squad members or add a new utility effect.
Multi-Load
Multi-Load is his main burst skill. It targets two random enemies and uses a much higher Attack multiplier than Howitzer. Its listed damage improvements follow the same upgrade pattern:
- 20% additional damage
- 45% additional damage
- 70% additional damage
- 100% additional damage
- 150% additional damage
Because it hits two targets, Multi-Load is especially useful in campaign fights with several enemies. The random targeting makes it less reliable when you need to remove one exact threat.
Super Sensing
Super Sensing gives Richard a flat 10% increase to HP, Attack, and Defense. This is the most balanced part of his kit because it helps both sides of his role. More HP and Defense improve frontline stability, while the Attack bonus supports both Howitzer and Multi-Load.
What Is the Best Richard Skill Upgrade Order?
The exact step-by-step skill sequence in one reference was hidden behind paid content, so a fully verified level-by-level order is currently unknown. It would be misleading to invent the missing upgrade pattern.
Based only on the visible skill effects, the following order is the safest practical recommendation. This is an editorial priority based on combat value, not a confirmed copy of the hidden source order.
| Priority | Skill | Why It Comes Here |
|---|---|---|
| 1 | Multi-Load | It is his strongest visible damage skill and can hit two enemies during early PvE. |
| 2 | Super Sensing | It improves HP, Attack, and Defense at the same time, helping both damage and survival. |
| 3 | Ballistic Boost | It gives a reliable personal Attack increase but does not improve durability or team utility. |
| 4 | Howitzer | It improves his regular attack, but the skill remains a basic single-target hit. |
Do not treat this as a reason to max all four skills. Skill Medals become much more expensive to spend as a hero develops. Richard is a temporary unit, so the correct stopping point depends on when your account unlocks a better Tank.
A sensible investment plan is:
- Unlock the skills needed for smooth campaign progress.
- Give Multi-Load and Super Sensing the first useful upgrades.
- Keep Ballistic Boost at a moderate level if he remains in your main squad.
- Avoid finishing every upgrade once stronger heroes start competing for Skill Medals.
What Is the Best Gear Build for Richard?
The best Richard gear strategy is based on resource control. Temporary blue equipment can help him function, but Upgrade Ore should be saved for epic gear and stronger long-term heroes.
The references give two slightly different approaches to blue gear. One older minimum build lists Armor and Radar at level 20, while another recommends leaving early blue gear at level 0. The lower-investment approach is safer for most accounts. Only upgrade temporary gear when you are blocked and the extra stats will produce immediate progress.
Minimum Blue Gear Build
| Gear Slot | Listed Minimum Level | Recommended Approach |
|---|---|---|
| M3 Turret | Level 1 | Equip it for early Attack, but avoid further spending. |
| M3 Armor | Level 20 | Level 20 appears in one reference, but leaving it low is more efficient unless survival is blocking progress. |
| M3 Data Chip | Level 1 | Use it as a temporary stat item and replace it with epic gear. |
| M3 Radar | Level 20 | Only raise it when Richard needs the extra durability to clear current content. |
| Exclusive Weapon | None | No Exclusive Weapon is available. |
The key point is not whether every blue piece should be level 0, 1, or 20. The key point is that blue equipment should remain temporary. Do not keep pouring Upgrade Ore into it after epic equipment becomes available.
Epic Gear Upgrade Path
The first epic pieces create a more meaningful jump in power. The references highlight the M4-A Destroyer Cannon and M4-A Jackal Data Chip as the first important upgrades.
| Gear | Suggested Order | Reason |
|---|---|---|
| M4-A Destroyer Cannon | First | It gives Richard a clear damage improvement and helps him clear early PvE faster. |
| M4-A Jackal Data Chip | Second | It raises his overall stat floor and is a better use of resources than upgrading a blue chip. |
| M4-A Porcupine Armor | Third | It supports his frontline role when extra survival is needed. |
| M4-A Seahawk Radar | Fourth | It completes the epic setup, but deep investment is difficult to justify on a bridge hero. |
What Is Richard’s Optimum Gear Setup?
The listed optimum build focuses on epic gear while stopping at practical levels. It does not attempt to max every item.
| Gear Item | Listed Level |
|---|---|
| M4-A Destroyer Cannon | Level 1 |
| M4-A Porcupine Armor | Level 20 |
| M4-A Jackal Data Chip | Level 1 |
| M4-A Seahawk Radar | Level 20 |
| Exclusive Weapon | Not available |
This setup gives him useful epic equipment without demanding a fully maxed build. Even so, you should compare every upgrade against the needs of your main long-term heroes. A level on Richard may help today, but the same materials may create more value on a stronger Tank tomorrow.
Does Richard Have an Exclusive Weapon?
Richard does not currently have an Exclusive Weapon. One reference also notes that an Exclusive Weapon is unlikely because of his position as an older, lower-priority hero.
Future content can always change, so any permanent claim about upcoming equipment should be treated carefully. Based on the provided information, there is no Exclusive Weapon to build or upgrade.
What Are Richard’s Main Strengths?
Early-Game Campaign Value
Richard can enter a starter Tank squad and work immediately. His kit does not require a complex rotation, special teammate, or hard-to-trigger condition.
Acceptable Frontline Durability
His HP pool and Super Sensing allow him to handle moderate early-game pressure. He is not an elite defender, but he can stay alive long enough for backline damage dealers to work.
Simple Physical Damage
Howitzer provides steady single-target damage, while Multi-Load adds a two-target burst. This is enough for many early campaign encounters.
Low-Investment Flexibility
He can function with temporary equipment and limited skill upgrades. That makes him useful for new players who need a frontline hero but do not want to spend premium resources.
What Are Richard’s Biggest Weaknesses?
Weak Mid-to-Late-Game Scaling
His stats and personal damage do not keep pace with stronger SSR and UR Tanks. The harder the content becomes, the more obvious this gap feels.
Almost No Team Utility
Richard does not provide healing, shielding, control, meaningful debuffs, or strong team-wide buffs. He mostly improves himself.
Poor Premium Resource Return
Skill Medals, Universal Shards, and Upgrade Ore are limited. Deep investment into this hero delays upgrades for characters with better scaling.
Low PvP Ceiling
Arena and Warzone teams often bring burst damage, crowd control, protection, and strong squad synergy. Richard’s basic kit has few tools to answer those threats.
How Should You Use Richard in Combat?
Place Richard in the frontline, but avoid asking him to absorb every hit alone. His durability is acceptable, not exceptional.
Whenever possible, pair him with a sturdier frontline unit. This lets Richard contribute damage while the stronger defender handles more incoming pressure. His two-target Tactics skill is most useful in PvE waves where spreading damage across enemies helps your squad clear faster.
Keep these points in mind:
- Use him for campaign progress and low-difficulty events.
- Place a sturdier Tank beside him when the formation allows it.
- Do not expect him to control enemies or protect the whole squad.
- Replace him once a stronger Tank reaches a usable level.
When Should You Stop Investing in Richard?
You should stop when Richard is no longer the cheapest way to improve your main squad. This often happens during the mid-game, when stronger SSR or UR Tanks begin competing for the same resources.
Common signs that it is time to stop include:
- Your account has unlocked a Tank with stronger survivability or team utility.
- Richard is no longer surviving important PvE stages.
- His next upgrade costs materials needed by a long-term hero.
- Your Arena or Warzone results remain weak even after giving him more stats.
- He has moved out of your primary march or first squad.
Do not keep upgrading him just because you already spent resources. Past investment should not control future decisions. Once a better hero is ready, move forward.
Is Richard Worth Building in 2026?
Richard is worth building only as a low-cost early-game hero. He can help new accounts clear basic PvE content, hold a temporary frontline slot, and reduce pressure while the roster develops.
He is not worth maxing for late-game PvE or competitive PvP. His main value comes from being cheap and available, not from having a high ceiling.
| Player Situation | Recommendation |
|---|---|
| New account with few Tank heroes | Build lightly |
| Early campaign progress is blocked | Use limited skill and gear upgrades |
| Better SSR Tank is almost ready | Stop major investment |
| UR Tank is already available | Prioritize the UR hero |
| Competitive PvP focus | Replace Richard as soon as possible |
| Late-game account | Do not invest premium resources |
What Is the Final Verdict on Richard?
Richard is a useful starter, but he is not a finished-squad hero. His Physical Damage and balanced Expertise boost can carry a new account through basic content, especially when the Tank roster is still shallow.
The smartest build keeps his cost under control. Prioritize Multi-Load and Super Sensing, use blue equipment as temporary gear, and move into the first useful epic pieces without trying to max the full set.
Use Richard to buy time, not to consume your long-term resources. Once a stronger frontline hero is ready, transfer your attention to the new Tank and let Richard move into a backup role.
What Should Players Know About Richard’s Build?
Is Richard good for Arena or Warzone?
He can function in very early brackets, but his competitive ceiling is low. Stronger teams bring better burst, control, shielding, and frontline durability.
Can Richard solo tank difficult missions?
Not reliably. His survival is only average for a frontline hero. Pair him with a sturdier Tank when possible.
Is Richard useful in Alliance or event modes?
He is acceptable in lower-difficulty content. His value falls in harder events where enemies scale quickly or demand stronger team utility.
Should I upgrade Richard’s blue gear?
Only when a small upgrade will immediately help you clear blocked content. In most cases, save Upgrade Ore for epic pieces or stronger long-term heroes.
Which Richard skill should I prioritize first?
Based on the visible skill effects, Multi-Load is the strongest first priority because it has a high Attack multiplier and hits two enemies. The exact official level-by-level sequence is not available in the provided references.
Is Richard good for late-game content?
No. He is mainly an early-game bridge hero and should eventually be replaced by a Tank with better scaling, utility, and survivability.

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Jul 20, 2026
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