Saul is worth separating into two investments: construction utility and an early defensive Archer. Resourceful can remain useful after a newer hero takes his combat slot. That does not mean his Rabbitgear Cannon or ordinary equipment must keep receiving upgrades. Decide which of those jobs you need before spending the gems and general shards reserved for later generations.
Three Stars or Four: What Are You Buying?
Early-account discussions contain two different recommendations: stop Saul around a utility target, or develop him farther for defensive use. The disagreement is useful because the accounts are buying different things. A player preserving general shards for Marlin may value Resourceful without wanting a fully developed defensive Archer. A player using Saul in Arena and a garrison has an additional reason to complete the next combat milestone.
Use the current star screen to identify what the next tier unlocks, then count the shards still required. Keep hero-specific recruitment separate from general shards: receiving Saul shards is not the same cost as consuming a reserve that could finish a replacement. If the only reason for the next star is a combat role you no longer use, stop. If it unlocks the skill rank you planned to use repeatedly, compare that benefit with the delayed next-generation project.
Resourceful: A Building Benefit, Not a Gear Benefit
Resourceful increases Construction Speed and reduces Construction Costs, reaching 15% for each at its highest listed rank. Neither effect depends on improving Saul's Archer armor. A utility-focused account should therefore prioritize the skill itself rather than buy combat power as an indirect way to improve construction. Check the displayed build timer and eligible resource costs before starting the next major project.
Do not describe 15% more construction speed as automatically removing 15% of an existing timer. Speed bonuses and time reductions are different quantities, and your account already has other modifiers. The practical comparison is the next building's displayed time and cost before and after the skill improvement, with temporary boosts held constant. Do not assume every special upgrade material receives the same reduction merely because ordinary construction resources do.
Choose Defensive Support or Conquest Damage
| Goal | Skill to examine | Reason |
|---|---|---|
| Construction utility | Resourceful | Directly improves the building task you are funding. |
| Defensive troop support | Taskforce Training | Provides squad Defense and Health, reaching 10% and 15%. |
| Troop offense in an active lead formation | Positional Batter | Provides up to 25% squad Lethality. |
| Conquest damage and control | Rapidfire and Superior Techniques | Improve damage per hit and Attack Speed respectively. |
Taskforce Training is a defensive contribution. Do not assume the presence of Positional Batter elsewhere in Saul's kit makes him an offensive Bear Trap support choice in every joining setup. Follow the rally's requested contributing skill and check its listed effect. For a damage-focused joiner, compare the offensive support provided by heroes such as Amane or Yeonwoo rather than choosing Saul purely for his rarity.
Rapidfire's listed stun remains two seconds while its damage per hit rises. Final Prayer increases Saul's Defense only below half Health. For Conquest, build the damage you regularly use first unless repeated replays show that surviving the low-health interval is the limiting problem. Final Prayer cannot protect him from damage taken while he is still above its threshold.
Rabbitgear Cannon Has No Construction Effect
The Cannon adds a Conquest Attack effect and an Expedition bonus to defending troops' Attack. It does not improve Resourceful. That makes optional widget spending easy to separate from keeping Saul as a building utility hero. A defensive lead may still value it, but an account retiring him from combat should fund the active replacement first.
Transfer developed Archer equipment when comparing Saul with that replacement. Otherwise, the result mainly compares gear budgets. Keep Saul's construction skill investment and stop buying extra combat stats once he is no longer needed in an active lineup. For a defensive secondary formation, decide whether it participates often enough to justify its own set rather than copying the main Archer's equipment.
Frequently Asked Questions
Does gear improve Resourceful?
No. Its stated benefits scale through the skill; Archer equipment and Rabbitgear Cannon serve combat.
Is Saul primarily an offensive support hero?
Taskforce Training is defensive. Evaluate the skill actually contributed to a rally instead of assuming every skill in his kit applies as a joiner.
Does upgrading Rapidfire lengthen the stun?
The listed stun stays at two seconds. Its damage per hit increases.
Should I use general shards to finish Saul?
Only when the reachable milestone is worth delaying the next planned hero. A construction-focused account and an active defensive lead can reasonably choose different stopping points.