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List of Contents
  • Who is Jingran and What is Their Playstyle?
  • How Do Jingran's Skills Work?
    • Basic Attacks and Qi Generation
    • Resonance Skill: Malevolent Encounter
    • Forte Circuit: Qi Modulation
    • Earth Charm and Shield Management
    • Ghost Shroud, Fixation, and Fortune in Disguise
    • Resonance Liberation: Burial of Thousand Souls
    • Best Jingran Rotation
  • What is the Best Weapon for Jingran?
    • Thousandfold Deliverance
    • Budget and F2P Weapon Options
    • Thousandfold Deliverance Upgrade Materials
  • Which Gear and Stats Maximize Jingran's Damage?
    • Is Heart of Evil's Purge Good for Jingran?
    • Recommended 44111 Echo Main Stats
    • How Much HP Does Jingran Need?
  • What Are the Best Team Comps for Jingran?
    • Jingran + Iuno + Shorekeeper
    • Alternative Jingran Teams
  • What Materials Are Needed to Upgrade Jingran?
  • Which Constellations (Awakenings) Are Worth Getting?
  • Is Jingran Worth Pulling?
  • Frequently Asked Questions (FAQ)
    • Does Jingran Scale With HP or ATK?
    • Why Does Jingran Have Zero DEF?
    • Does Jingran Need 50,000 HP?
    • What Echo Main Stats Should Jingran Use?
    • How Much Energy Regen Does Jingran Need?
List of Contents
  • Who is Jingran and What is Their Playstyle?
  • How Do Jingran's Skills Work?
    • Basic Attacks and Qi Generation
    • Resonance Skill: Malevolent Encounter
    • Forte Circuit: Qi Modulation
    • Earth Charm and Shield Management
    • Ghost Shroud, Fixation, and Fortune in Disguise
    • Resonance Liberation: Burial of Thousand Souls
    • Best Jingran Rotation
  • What is the Best Weapon for Jingran?
    • Thousandfold Deliverance
    • Budget and F2P Weapon Options
    • Thousandfold Deliverance Upgrade Materials
  • Which Gear and Stats Maximize Jingran's Damage?
    • Is Heart of Evil's Purge Good for Jingran?
    • Recommended 44111 Echo Main Stats
    • How Much HP Does Jingran Need?
  • What Are the Best Team Comps for Jingran?
    • Jingran + Iuno + Shorekeeper
    • Alternative Jingran Teams
  • What Materials Are Needed to Upgrade Jingran?
  • Which Constellations (Awakenings) Are Worth Getting?
  • Is Jingran Worth Pulling?
  • Frequently Asked Questions (FAQ)
    • Does Jingran Scale With HP or ATK?
    • Why Does Jingran Have Zero DEF?
    • Does Jingran Need 50,000 HP?
    • What Echo Main Stats Should Jingran Use?
    • How Much Energy Regen Does Jingran Need?

Jingran Build Guide: Best Weapon, Gear, Teams and Rotation | WuWa 3.6

Mason

08/08/2026

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Jingran is a 5-star Fusion Broadblade Main Damage Dealer whose kit revolves around Heavy Attack DMG, Max HP scaling, Shield generation, and carefully timed on-field burst windows. His gameplay is not as simple as filling the Forte Gauge and pressing one button, because his damage depends on managing Qi, Ghost Shroud, Fortune in Disguise, Earth Charm, and Yinghuo together. His updated mechanics also make Max HP much more important than before, with several offensive and defensive effects continuing to scale until around 50,000 Max HP. Once his supports have prepared their buffs and Shields, Jingran can enter the field and chain several empowered Heavy Attacks without giving up his active damage window.

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This Jingran build guide explains how his updated skills work, why Thousandfold Deliverance remains his best weapon, which stats matter most, and how Iuno and Shorekeeper support his Heavy Attack-focused playstyle. It also covers the updated 44111 Echo setup, his revised HP thresholds, and the latest Resonance Chain effects. Because several of his mechanics have changed during the Version 3.6 beta, older Jingran builds that target roughly 35,000 HP or describe his previous Resonance Chain values are now outdated.

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Version 3.6.5 Data Note: Jingran's current information is based on Version 3.6.5 data. His character values, Resonance Chains, equipment recommendations, materials, and other pre-release details may still change before the playable version is finalized. The build below therefore follows the latest supplied data rather than his earlier Version 3.6.1 values.

Who is Jingran and What is Their Playstyle?

Jingran is a field-focused Fusion hyper-carry whose most important attacks are classified as Heavy Attack DMG. His Level 90 data currently lists 15,375 Base HP and 313 Base ATK, while his DEF remains at zero through his Forte mechanics. Heavy Attack-related bonuses can affect much more than Soul Raid and Stardome Meander, because his later Basic Attack stages, Dodge Counters, enhanced Resonance Skill follow-ups, Resonance Liberation, and Chimei Wangliang also interact with this damage type. This makes Heavy Attack support unusually efficient across his entire rotation.

Jingran begins combat in the Yang Font state and can hold up to 300 Qi. After reaching 300 Qi, he can cast Heavy Attack: Stardome Meander to consume the gauge and switch to Yin Vessel, while reaching 300 Qi again lets him use Heavy Attack: Soul Raid and return to Yang Font. His rotation therefore alternates between the two states rather than remaining in one form. Many of his attacks also link directly into later Basic Attack stages, which helps him rebuild Qi without repeating the entire Normal Attack sequence.

Max HP is now even more central to the build because several parts of his current kit share a roughly 50,000 Max HP ceiling. Yang Changes, Yin Unites grants 36 additional ATK for every 1,000 Max HP, up to 1,800 ATK, while Nether to Light provides 6.2% bonus Healing per 1,000 Max HP up to 310% and 1.5% Fusion DMG Bonus per 1,000 Max HP up to 75%. Fire of Life begins gaining additional scaling from HP above 25,000 and counts up to another 25,000 Max HP, placing its listed ceiling at 50,000 HP as well. This does not mean every build must force exactly 50,000 HP, but the old 35,000 HP cap is no longer the correct benchmark for his current data.

His zero-DEF mechanic makes Shield management especially important, although the enormous Healing Bonus from Max HP gives him another layer of survivability. Earth Charm repeatedly creates Shields while he deals damage, while teammate Shields help prepare Ghost Shroud and his Intro Skill converts that resource into Fortune in Disguise. Jingran therefore prefers having the rest of the team finish its setup before he enters through Question the Tombs. Once Fortune in Disguise is active, switching away immediately ends the buff, so his ideal playstyle is a committed on-field damage window rather than frequent quick-swapping.

How Do Jingran's Skills Work?

Basic Attacks and Qi Generation

Jingran uses Drink Soul while in Yin Vessel and Devil's Bane while in Yang Font, with both versions containing four consecutive Fusion attacks. Stage 3 and Stage 4 are especially important because each restores 50 Qi and is considered Heavy Attack DMG, giving a full Stage 3-to-Stage 4 sequence 100 Qi. This classification also allows those attacks to benefit from Heavy Attack-oriented support effects such as Iuno's Outro Skill. His Mid-air Attack, Intro Skill, Shadow Step, state-changing Heavy Attacks, and enhanced Resonance Skill follow-ups can all shorten the sequence by linking directly into Basic Attack Stage 2.

His Dodge Counters provide an even faster route toward the 300-Qi requirement. Nether Dive is available in Yin Vessel and Light Watch is used in Yang Font, with either version restoring 100 Qi and dealing Heavy Attack DMG. Both counters can immediately continue into Basic Attack Stage 4, which provides another 50 Qi. A successful Dodge Counter followed by Stage 4 can therefore restore 150 Qi in a short sequence, giving players who consistently dodge enemy attacks a noticeably faster rotation.

Resonance Skill: Malevolent Encounter

Malevolent Encounter changes according to Jingran's current state, with Yin Vessel providing Encroaching Yin and Yang Font providing Scorching Yang. Casting either version grants Cleanse of Impurity for four seconds, allowing Jingran to use Netherworld Traverse in Yin Vessel or Afterlife's Guide in Yang Font. These enhanced follow-ups are considered Heavy Attack DMG, restore 100 Qi, and link into Basic Attack Stage 2. Continuing through Stage 3 and Stage 4 provides another 100 Qi, so the full Skill sequence can restore 200 Qi when completed correctly.

Cleanse of Impurity is lost when Jingran switches to another Resonator or changes between Yin Vessel and Yang Font. Because the enhanced follow-up is responsible for half of the Skill sequence's Qi generation, delaying it can disrupt the rest of his rotation. It is generally better to activate Netherworld Traverse or Afterlife's Guide immediately after the corresponding Resonance Skill and then continue through the later Basic Attack stages. This keeps his movement fluid while rapidly rebuilding the Forte Gauge.

Forte Circuit: Qi Modulation

Jingran can hold a maximum of 300 Qi, and reaching the cap allows him to cast one of his two core Heavy Attacks by holding Resonance Skill. In Yang Font, Stardome Meander consumes all 300 Qi and switches him to Yin Vessel, while Soul Raid performs the same function in the opposite direction and returns him to Yang Font. Both attacks can continue directly into Basic Attack Stage 2, helping him begin the next Qi-building sequence without restarting from Stage 1. Intro Skill, Dodge Counters, enhanced Resonance Skill follow-ups, Basic Attack Stage 3, and Basic Attack Stage 4 all contribute toward this 300-point requirement.

Fire of Life becomes active through Resonance Liberation and changes the value of these Heavy Attacks during Yinghuo. Jingran receives 100 Fire of Life when Burial of Thousand Souls is cast, and each Soul Raid or Stardome Meander used while Fire of Life remains consumes 25 points. The additional Heavy Attack multiplier scales with Jingran's Max HP above 25,000, with up to another 25,000 Max HP counted toward the effect. Since the Liberation grants 100 Fire of Life, Jingran can still support up to four Fire of Life-enhanced Heavy Attacks during one Yinghuo window.

Earth Charm and Shield Management

Casting Question the Tombs, Encroaching Yin, or Scorching Yang grants Earth Charm. For 15 seconds, if Jingran remains the active Resonator, dealing damage can create an unstackable Shield equal to 1.6% of Max HP + 700 for five seconds, with the effect triggering once every 0.5 seconds. During Yinghuo, the current data also lists an additional unstackable Shield equal to 0.8% of Max HP + 350, again lasting five seconds and refreshing once every 0.5 seconds while Jingran is active. These Shields are not transferred to the incoming Resonator, reinforcing his preference for staying on the field once his DPS window begins.

This repeated Shield generation is valuable for more than simply surviving with zero DEF. Thousandfold Deliverance uses Shield acquisition as part of its activation loop, which means Earth Charm can repeatedly support the weapon's stacking effects while Jingran attacks normally. His build therefore links survivability, weapon activation, and personal damage through the same Shield mechanic. Maintaining Earth Charm before and during his burst is much more important than treating the Shield as an emergency defensive effect.

Ghost Shroud, Fixation, and Fortune in Disguise

Jingran's updated Ghost Shroud mechanics make his pre-field setup more reliable than before. Trace the Vestige restores Ghost Shroud to at least 25 points when he engages in combat if it is below that amount, and this effect can trigger once every four seconds. The current data also lists Ghost Shroud generation when nearby teammates gain Shields, including the base Ghost Shroud effect and additional generation through Trace the Vestige. This means Shield-producing teammates remain important, but Jingran is no longer entirely dependent on repeatedly stacking Shields from zero before every entry.

Fixation adds another burst of Ghost Shroud generation to the setup. Jingran gains Fixation when engaging in combat and can regain it by casting Outro Skill: Rising Fortune and Ebbing Sha; when another nearby Resonator subsequently gains a Shield, Jingran gains 15 Ghost Shroud and Fixation is removed. This makes Shield generation especially valuable after Jingran has rotated out and the team is preparing his next entry. The effect works naturally with a rotation where supports establish their domains, healing, Shields, and Concerto before Jingran returns.

His Intro Skill, Question the Tombs, deals Fusion DMG, restores 100 Qi, and converts all existing Ghost Shroud into an equal number of Fortune in Disguise stacks. Fortune in Disguise can hold up to 50 stacks, and each stack grants Fusion DMG Bonus based on Max HP at a rate of 0.05% per 1,000 Max HP, up to 2.5% Fusion DMG Bonus per stack. The effect lasts for 15 seconds but ends immediately if Jingran switches to another Resonator. Support setup should therefore be completed before his Intro Skill so that the entire Fortune in Disguise duration can be spent attacking.

Resonance Liberation: Burial of Thousand Souls

Burial of Thousand Souls deals multiple hits of Fusion DMG that are considered Heavy Attack DMG and begins Jingran's main burst phase. After casting it, if his current HP is above 50% of Max HP, his current HP is reduced to 50% of Max HP; unlike the older data, it no longer simply sets him to 75%. The Liberation also grants 200 Qi, three stacks of Wayfarer's Mark, 100 Fire of Life, and activates Yinghuo for 15 seconds. Its current Resonance Energy cost is 125 with a 25-second cooldown.

Wayfarer's Mark dramatically reduces the amount of Qi Jingran needs between Heavy Attacks during this window. Soul Raid or Stardome Meander normally costs 300 Qi, but consuming a Wayfarer's Mark after one of these attacks restores 200 Qi, meaning Jingran usually needs to generate only another 100 before the next cast. Each Heavy Attack used during Yinghuo can also summon Chimei Wangliang on hit, dealing additional Fusion DMG that is considered Heavy Attack DMG. Together with the 100 Fire of Life granted by the Liberation, the system is designed around fitting as many as four empowered Soul Raid or Stardome Meander casts into one committed Yinghuo window.

Best Jingran Rotation

The exact sequence can change depending on enemy behavior and available Concerto Energy, but the basic objective is consistent: finish all support setup first, enter Jingran with as much Ghost Shroud as practical, convert it through Question the Tombs, and then remain on the field. His Resonance Skill sequence provides a fast way to finish the first 300 Qi before Liberation, while Wayfarer's Mark greatly reduces the rebuilding required afterward. The following rotation gives the mechanics a clear order without wasting Fortune in Disguise by switching away after Jingran enters.

  1. Begin with Shorekeeper, cast her Resonance Liberation, and build enough Concerto Energy to progress Stellarealm and prepare her Outro Skill.
  2. Switch to Iuno, activate Lunar Cycle, generate the Shields needed for Jingran's Ghost Shroud mechanics, and establish Full Moon Domain before completing her Concerto.
  3. Enter Jingran through Iuno's Outro Skill so he receives the Heavy Attack DMG Amplification while his prepared Ghost Shroud is ready to be converted.
  4. Use Question the Tombs to convert Ghost Shroud into Fortune in Disguise and immediately gain 100 Qi.
  5. Cast Encroaching Yin or Scorching Yang, immediately follow with Netherworld Traverse or Afterlife's Guide, and continue through Basic Attack Stage 3 and Stage 4 to finish building 300 Qi.
  6. Cast Soul Raid or Stardome Meander, then activate Burial of Thousand Souls. During Yinghuo, repeatedly generate the missing 100 Qi between Heavy Attacks and alternate Soul Raid and Stardome Meander until Fire of Life is exhausted or the burst window ends.

The priority during Yinghuo is to spend all 100 points of Fire of Life while preserving Fortune in Disguise and the team's Heavy Attack buffs. Because each empowered Heavy Attack consumes 25 Fire of Life, four casts fully use the resource if the rotation is executed quickly enough. Switching away from Jingran ends Fortune in Disguise and interrupts the intended DPS phase, so defensive mistakes should ideally be handled through Shields, healing, and dodging rather than character swapping. His rotation becomes much smoother once players are comfortable using Dodge Counters and later Basic Attack stages as short 100-to-150-Qi recovery sequences.

What is the Best Weapon for Jingran?

Thousandfold Deliverance

Thousandfold Deliverance remains Jingran's best-in-slot Broadblade based on the currently available weapon data. At Level 90, it provides 413 Base ATK and a very large 72.2% HP secondary stat, which is even more valuable now that multiple Jingran effects continue scaling toward 50,000 Max HP. HP improves the additional ATK from Yang Changes, Yin Unites, his Nether to Light bonuses, Earth Charm Shields, Fortune in Disguise, and the HP-based portion of Fire of Life. The weapon therefore contributes directly to several parts of his kit rather than serving as a simple survivability option.

At Rank 1, Thousandfold Deliverance also grants a permanent 12% All-Attribute DMG Bonus. Casting an Intro Skill or gaining a Shield provides stacks of Nature's Order and Cradle of Life, with Shield-based activation available once every 0.5 seconds and both effects holding up to six stacks for seven seconds. Each Nature's Order stack grants 10% Fusion DMG Bonus, reaching 60%, while Heavy Attacks can consume up to two Cradle of Life stacks to ignore 15% DEF per stack for a maximum of 30% DEF ignore. Because Earth Charm repeatedly refreshes Jingran's Shield during normal combat, his own kit naturally maintains the weapon's trigger conditions without requiring a separate rotation.

Budget and F2P Weapon Options

The supplied data still does not confirm a specific 4-star or standard 5-star Broadblade as Jingran's definitive F2P replacement, so his best lower-cost option remains to be updated. The main challenge is that his current build places unusually high value on Max HP while still requiring Crit, Heavy Attack performance, and enough Energy Regen to cast Burial of Thousand Souls consistently. A replacement with useful HP%, Crit, Heavy Attack DMG, Fusion DMG, or general damage bonuses is therefore more attractive than a weapon that only improves Basic Attack or Resonance Skill DMG. Players without Thousandfold Deliverance should avoid forcing the 50,000 HP ceiling at the expense of an otherwise balanced build, because that number is a scaling cap rather than a mandatory minimum.

Thousandfold Deliverance Upgrade Materials

Upgrading Thousandfold Deliverance to Level 90 requires 330,000 Shell Credits, along with 6 Fractured Exoswarm Pendants, 6 Worn Exoswarm Pendants, 10 Chipped Exoswarm Pendants, and 12 Intact Exoswarm Pendants. The weapon also requires 6 LF Carved Crystals, 8 MF Carved Crystals, 6 HF Carved Crystals, and 20 FF Carved Crystals. These costs are separate from Jingran's own character ascension and skill materials, so players planning to obtain both him and his signature should prepare the two material sets independently.

Which Gear and Stats Maximize Jingran's Damage?

Is Heart of Evil's Purge Good for Jingran?

Based on the supplied Echo effect, Heart of Evil's Purge does not match Jingran's Fusion damage profile. Its two-piece effect grants Aero DMG while the five-piece effect provides Crit DMG together with additional Aero-oriented bonuses after inflicting Tune Strain - Shifting, so part of the set's value would be wasted on Soul Raid, Stardome Meander, Burial of Thousand Souls, and Chimei Wangliang. The Crit portion alone is not enough to compensate for losing relevant elemental bonuses across most of Jingran's burst. Until the final recommended 5-piece set is confirmed, Heart of Evil's Purge should therefore not be presented as his best-in-slot Echo set.

Jingran's updated Echo build should use a 44111 configuration rather than the previous recommendation built around 3-Cost Fusion DMG Echoes. The two 4-Cost slots provide Crit Rate and Crit DMG, while all three 1-Cost slots use HP% to support his much higher Max HP requirements. This layout gives him dedicated main stats for both sides of his Crit ratio while also stacking the HP needed for Yang Changes, Yin Unites, Nether to Light, Fortune in Disguise, Earth Charm, and Fire of Life. It is especially compatible with Thousandfold Deliverance because the weapon already contributes a very large HP% secondary stat.

Echo Cost Recommended Main Stat
4-Cost Crit Rate
4-Cost Crit DMG
1-Cost HP%
1-Cost HP%
1-Cost HP%

The 44111 layout means Jingran no longer needs to choose between Crit Rate and Crit DMG on a single 4-Cost Echo, since the build allocates one 4-Cost slot to each stat. His sub-stats should then fill whatever the final build is missing, with Crit Rate / Crit DMG and HP% remaining the most important offensive rolls, followed by useful Heavy Attack DMG Bonus and enough Energy Regen to maintain his Liberation rotation. Flat HP can still contribute because several effects depend on total Max HP, while ATK% has comparatively lower priority because Jingran already converts HP into additional ATK. If the build is significantly below its desired HP range, HP% becomes more valuable, but Crit should not be sacrificed simply to display a 50,000 HP stat.

How Much HP Does Jingran Need?

The most important updated benchmark is around 50,000 Max HP as the ceiling for several current effects, rather than the previous 35,000 target. Yang Changes, Yin Unites reaches its 1,800 additional ATK cap at 50,000 HP, while Nether to Light reaches its listed 310% bonus Healing and 75% Fusion DMG Bonus ceilings at the same point. Fire of Life also scales from HP above 25,000 while counting up to another 25,000 HP, and Fortune in Disguise reaches its maximum 2.5% Fusion DMG Bonus per stack at 50,000 HP. The repeated appearance of this threshold makes 50,000 HP a useful endgame reference point for a well-developed signature-weapon build.

However, 50,000 HP should be treated as a cap to approach rather than a minimum that every account must force. A build sitting below that number with substantially better Crit Rate and Crit DMG can still outperform a poorly balanced setup that reaches the cap by sacrificing every other offensive stat. This is particularly important for players without Thousandfold Deliverance, since its 72.2% HP secondary stat makes reaching the higher HP range much easier. The practical goal is to obtain as much of Jingran's HP scaling as possible while preserving a stable Crit ratio and enough Energy Regen to cast Burial of Thousand Souls once per full team rotation.

What Are the Best Team Comps for Jingran?

Jingran + Iuno + Shorekeeper

The strongest complete team supported by the currently provided character data remains Jingran, Iuno, and Shorekeeper. This lineup gives Jingran Heavy Attack DMG Amplification, general damage buffs, Crit support, healing, Shield interactions, and enough defensive assistance to make his zero-DEF mechanic considerably easier to manage. It also follows his preferred rotation structure because Shorekeeper and Iuno can complete most of their setup before Jingran enters. Once he converts Ghost Shroud through Question the Tombs, he can remain active instead of sacrificing Fortune in Disguise by switching out.

Iuno is the most direct offensive partner because her Outro Skill gives the incoming Resonator 50% Heavy Attack DMG Amplification for 14 seconds. A large portion of Jingran's meaningful rotation is considered Heavy Attack DMG, including later Basic Attack stages, Dodge Counters, Netherworld Traverse, Afterlife's Guide, Soul Raid, Stardome Meander, Burial of Thousand Souls, and Chimei Wangliang. Her Full Moon Domain also synergizes with characters that repeatedly gain Shields, allowing Jingran's Earth Charm loop to interact naturally with her support mechanics. More importantly for the updated kit, Iuno's own Shield generation helps prepare Ghost Shroud and can consume Jingran's Fixation before his next Intro Skill.

Shorekeeper fills the sustain and general support role while taking relatively little field time away from the rotation. Her Stellarealm restores HP over time and can provide up to 12.5% Crit Rate and 25% Crit DMG as it progresses, which is useful for a 44111 build that still needs a strong final Crit ratio. Her Outro Skill also provides 15% DMG Amplification together with protection against being interrupted or launched at bad moments. Jingran now drops to 50% Max HP after Liberation when he begins above that threshold, so Shorekeeper's healing combines particularly well with his extremely high Max HP-based bonus Healing.

A smooth rotation starts with Shorekeeper establishing Stellarealm before Iuno enters to prepare Full Moon Domain, Shield-related effects, and her Outro Skill. Jingran should enter last so Question the Tombs can convert the Ghost Shroud accumulated during the support sequence into Fortune in Disguise. After that point, the team should avoid unnecessary swapping and instead allow Jingran to complete his Qi generation, first state-changing Heavy Attack, Liberation, and Yinghuo sequence in one continuous field window. This ordering makes better use of both his updated Fixation mechanic and the fact that Fortune in Disguise disappears immediately when he leaves the field.

Alternative Jingran Teams

A second fully verified team cannot yet be recommended from the supplied information, so the alternative-team section remains provisional. In general, Jingran prefers partners that provide Heavy Attack DMG Amplification, reliable Shield generation, healing, general DMG Amplification, or fast Concerto generation without demanding long field time. Shield generation has become even more valuable because teammate Shields contribute to Ghost Shroud and can interact with Fixation before Jingran re-enters combat. Any alternative composition should therefore be evaluated not only by its raw buffs, but also by how efficiently it can prepare Jingran's next Fortune in Disguise window.

What Materials Are Needed to Upgrade Jingran?

Leveling Jingran from Level 1 to Level 90 requires 170,000 Shell Credits, 4 LF Whisperin Cores, 12 MF Whisperin Cores, 12 HF Whisperin Cores, 4 FF Whisperin Cores, 46 copies of the currently unnamed boss material with item ID 41400344, and 60 Cloudperch Seeds. The latest supplied data still does not display a name for the 46-count boss drop, so it should remain unnamed rather than being replaced with an unconfirmed translation. Once the material receives a finalized in-game name, that entry can be updated without changing the quantities in the rest of the ascension list.

Fully upgrading Jingran's skills requires another 2,030,000 Shell Credits, together with 25 LF Whisperin Cores, 28 MF Whisperin Cores, 40 HF Whisperin Cores, and 57 FF Whisperin Cores. He also needs 26 Skyward Glazed Hearts, 25 LF Carved Crystals, 28 MF Carved Crystals, 55 HF Carved Crystals, and 67 FF Carved Crystals. Character ascension and skill upgrades therefore require at least 2,200,000 Shell Credits before EXP items and Echo investment are considered, while Thousandfold Deliverance requires a separate 330,000 Shell Credits for its own upgrades.

Which Constellations (Awakenings) Are Worth Getting?

Wuthering Waves uses Resonance Chains instead of constellations, and several of Jingran's Chain values have changed in the latest data. His early Chains focus on strengthening his Resonance Skill sequence and core Heavy Attacks, while the middle Chains improve his HP-to-ATK conversion and add team utility. The largest changes from the previous version affect S1, S2, S3, and S6, so older evaluations based on the previous multipliers should no longer be used.

Level Effect Value / Verdict
S1 Increases the DMG Multipliers of Encroaching Yin, Netherworld Traverse, Scorching Yang, and Afterlife's Guide by 80%. These four attacks also become immune to interruption. Strong Skill upgrade. The multiplier increase is higher than the previous 60% value and improves both damage and comfort during his important Qi-building sequence.
S2 Increases the DMG Multipliers of Soul Raid and Stardome Meander by 46%, while also increasing their Fire of Life multiplier bonus by 46% during Yinghuo. Upon engaging in combat, Jingran gains 300 Qi and Netherworld's Boon. Netherworld's Boon allows Soul Raid or Stardome Meander to restore Resonance Energy equal to 25% of the maximum and grants those Heavy Attacks 180% DMG Amplification for 4 seconds. Best stopping point for vertical investment. It improves his defining Heavy Attacks, gives him an immediate 300-Qi opener, and substantially reduces the pressure on his Resonance Energy economy.
S3 Soul Raid and Stardome Meander each grant 5 Ghost Shroud. After casting Burial of Thousand Souls, Yang Changes, Yin Unites is replaced by Yin-Yang Everflow, which grants 50 additional ATK for every 1,000 Max HP up to 2,500 additional ATK. Strong personal damage upgrade. It improves both the next Ghost Shroud setup and Jingran's HP-to-ATK conversion during his Liberation-driven damage cycle.
S4 Whenever a Resonator in the team gains a Shield, all Resonators gain 20% All-Attribute DMG Bonus for 30 seconds. Excellent team utility. Jingran naturally plays in Shield-heavy teams, so the trigger is easy to maintain without changing the normal rotation.
S5 When Jingran takes a fatal blow, he does not fall and instead gains a Shield equal to 50% of Max HP for 15 seconds. The effect can trigger once every 10 minutes and the Shield is not transferred when switching Resonators. Primarily defensive. It can rescue a zero-DEF Jingran from a major mistake, but it contributes much less damage than the surrounding Resonance Chains.
S6 Targets take 40% more Heavy Attack DMG from Jingran and Chimei Wangliang's DMG Multiplier is increased by 80%. During Yinghuo, Jingran can additionally summon Chimei Wangliang when dealing damage while he is the active Resonator. The current data lists a 15-second interval for this additional summon effect with up to 8 available summons, and the available charges reset when Yinghuo ends. Maximum-investment upgrade. It dramatically strengthens both Jingran's direct Heavy Attack output and Chimei Wangliang, making it the largest end-of-chain damage upgrade.

For most players, S0 remains a completely functional stopping point because Jingran already has access to his full Yin Vessel/Yang Font cycle, Ghost Shroud conversion, Earth Charm, Fire of Life, and Yinghuo mechanics without Resonance Chains. Players who want a meaningful early investment should pay particular attention to S2, because it now combines a 46% multiplier increase, stronger Fire of Life scaling, immediate 300 Qi, Resonance Energy restoration, and a large Heavy Attack amplification effect. These benefits improve both his damage ceiling and the consistency of reaching Burial of Thousand Souls during repeated rotations.

S3 is attractive for dedicated Jingran mains because it raises the HP-to-ATK conversion during his Liberation cycle from the base 36 ATK per 1,000 HP to 50 ATK per 1,000 HP, reaching 2,500 additional ATK at the listed cap. S4 adds valuable teamwide utility, while S5 mainly improves survivability rather than personal damage. S6 is the whale-level endpoint because its 40% Heavy Attack vulnerability, 80% Chimei Wangliang multiplier increase, and additional summon mechanic all directly enhance Jingran's primary damage identity. For normal accounts, the practical choices remain S0 for value or S2 for a major vertical upgrade.

Is Jingran Worth Pulling?

Jingran currently looks especially valuable for players who own Iuno and enjoy technical Heavy Attack-focused hyper-carries. His updated kit has a clear internal structure in which Max HP feeds additional ATK, Fusion DMG Bonus, Healing Bonus, Fortune in Disguise, Shield strength, and Fire of Life scaling at the same time. Many of his attacks are also classified as Heavy Attack DMG, allowing one well-chosen support buff to affect much more of his rotation than it would for a character whose damage is split between unrelated ability types. The result is a highly specialized Main Damage Dealer whose strongest teams can build almost their entire support sequence around one long Jingran field window.

The main trade-off is that his build has become more demanding. Jingran now gains significant benefits all the way toward 50,000 Max HP while still needing Crit Rate, Crit DMG, useful Heavy Attack bonuses, and enough Energy Regen to maintain his 125-cost Liberation, which places considerable pressure on Echo quality. His zero DEF also means that Earth Charm, healing, and correct timing remain important even though Nether to Light can provide an enormous amount of bonus Healing. Thousandfold Deliverance fits these requirements extremely well through its 72.2% HP stat and Shield-based passive, making the signature weapon particularly attractive for players who want to push his HP scaling toward its upper limits.

He is also less suitable for players who prefer constant quick-swapping because Fortune in Disguise disappears when Jingran leaves the field. His rotation rewards setting up Shorekeeper and Iuno first, entering through Question the Tombs, and then staying active long enough to complete the full Yinghuo sequence. Players comparing the Version 3.6 characters can also check the Qingxiao build guide, while those deciding between the Phase II options can review the Hiyuki build guide before spending their pulls. The current verdict is therefore yes for Iuno owners, Heavy Attack players, and anyone looking for a technical Fusion main DPS, while players who dislike long field commitments or who do not want to build around high Max HP may prefer to wait for final release testing. Because these numbers are still based on Version 3.6.5 pre-release data, final weapon comparisons and exact stat targets should be revisited once the playable version is available.

Frequently Asked Questions (FAQ)

Does Jingran Scale With HP or ATK?

Jingran's attack multipliers still use ATK, but Max HP is the foundation that powers much of his current build. Yang Changes, Yin Unites converts every 1,000 Max HP into 36 additional ATK up to 1,800, while Nether to Light also grants Max HP-based Healing Bonus and Fusion DMG Bonus. Fortune in Disguise and Fire of Life add even more HP-dependent offensive scaling, and Earth Charm uses Max HP for its Shield value. He should therefore not be built like a conventional ATK-stacking Broadblade DPS, since HP%, Crit, and Heavy Attack-related bonuses generally interact with more of his complete kit.

Why Does Jingran Have Zero DEF?

Jingran's Forte Circuit explicitly states that his DEF remains at zero at all times, so the missing DEF value is an intentional part of his design rather than incomplete character data. To compensate, Nether to Light grants 6.2% bonus Healing for every 1,000 Max HP up to 310%, while Earth Charm continuously refreshes an HP-scaling Shield as he deals damage. Yinghuo also provides an additional listed Shield effect while he remains the active Resonator. He can therefore sustain himself effectively when the rotation is functioning correctly, but losing Shield coverage or taking a major hit at the wrong moment is more dangerous than it would be for a conventional DPS.

Does Jingran Need 50,000 HP?

50,000 Max HP is an important ceiling, but it should not be treated as a mandatory minimum. Several current effects reach their listed caps around this value, including the 1,800 ATK from Yang Changes, Yin Unites, the 310% bonus Healing and 75% Fusion DMG Bonus from Nether to Light, and the maximum per-stack value of Fortune in Disguise. Fire of Life also counts Max HP above 25,000 up to an additional 25,000 HP, making 50,000 another relevant upper limit for his burst scaling. A balanced build with slightly less HP and significantly better Crit can still be preferable, especially when Thousandfold Deliverance is not available.

What Echo Main Stats Should Jingran Use?

Jingran's current recommended layout in this build is 44111. Use one Crit Rate 4-Cost Echo and one Crit DMG 4-Cost Echo, followed by three HP% 1-Cost Echoes. This arrangement directly supports both his Crit ratio and the much higher Max HP requirements introduced by his updated scaling. It also means the previous recommendation to use Fusion DMG Bonus on 3-Cost Echoes no longer applies to this version of the guide.

How Much Energy Regen Does Jingran Need?

The exact best Energy Regen target for Jingran is still not confirmed. Burial of Thousand Souls costs 125 Resonance Energy and is required to obtain 100 Fire of Life, three Wayfarer's Mark stacks, and the 15-second Yinghuo state, so the Liberation needs to be available once per complete team rotation. The final requirement will depend on enemy Energy generation, weapon choice, team composition, rotation length, and whether Resonance Chains such as S2 are available. Until proper release testing establishes a reliable breakpoint, prioritize a strong HP and Crit foundation first and add enough Energy Regen to prevent Burial of Thousand Souls from delaying the next rotation.

Mason
Mason
Senior Game Editor
Mason is a deep-dive strategy guide creator specializing in the HoYoverse and open-world games, adept at breaking down complex mechanics into clear character build and combat strategies. In Genshin Impact, they are renowned for precise character strength evaluations and Elemental Reaction system analysis, offering optimized team compositions for full-star Spiral Abyss clears to 100% exploration routes across Teyvat. In Honkai: Star Rail, they focus on preemptive mechanic breakdowns for Forgotten Hall and Pure Fiction, excelling in precision calculations based on Speed tuning and Action Order to craft viable no-Light Cone/low-Eidolon F2P clearance strategies.
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