List of Contents
  • Version 3.1 Banner Schedule Overview
  • Which Characters Are Rerunning — and What's Changed?
    • Nekomata — The Cat Gets Claws? (Physical / Attack)
    • Rina — Bangboo Got an Upgrade (Electric / Support)
    • Jane Doe — Assault Just Hits Harder (Physical / Anomaly)
  • What Weapons Are Featured in Version 3.1?
  • Which Characters Are Rerunning in Version 3.1?
  • Are the Version 3.1 Reruns Worth Pulling?
    • Nekomata – Wait for Full Details (Verdict Pending)
    • Rina – Pull (if you need an Electric support upgrade)
    • Jane Doe – Strong Pull (especially for F2P-friendly Physical teams)
    • Signature W-Engines – Selective Pulls
  • Frequently Asked Questions (FAQ)
    • When does Zenless Zone Zero Version 3.1 release?
    • Does pity carry over between these rerun banners?
    • Is Jane Doe better than Nekomata after the buffs?
    • Will the buffs apply to these characters permanently?
    • Where can I safely top up Polychromes for these banners?
List of Contents
  • Version 3.1 Banner Schedule Overview
  • Which Characters Are Rerunning — and What's Changed?
    • Nekomata — The Cat Gets Claws? (Physical / Attack)
    • Rina — Bangboo Got an Upgrade (Electric / Support)
    • Jane Doe — Assault Just Hits Harder (Physical / Anomaly)
  • What Weapons Are Featured in Version 3.1?
  • Which Characters Are Rerunning in Version 3.1?
  • Are the Version 3.1 Reruns Worth Pulling?
    • Nekomata – Wait for Full Details (Verdict Pending)
    • Rina – Pull (if you need an Electric support upgrade)
    • Jane Doe – Strong Pull (especially for F2P-friendly Physical teams)
    • Signature W-Engines – Selective Pulls
  • Frequently Asked Questions (FAQ)
    • When does Zenless Zone Zero Version 3.1 release?
    • Does pity carry over between these rerun banners?
    • Is Jane Doe better than Nekomata after the buffs?
    • Will the buffs apply to these characters permanently?
    • Where can I safely top up Polychromes for these banners?

Zenless Zone Zero Version 3.1 Banner Schedule: Nekomata, Rina & Jane Doe Rerun & Buff Details

Mason

06/10/2026

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No new characters. No flashy trailers. Just three familiar faces walking back into the spotlight — and this time, they've been hitting the training room. Version 3.1 of Zenless Zone Zero is a pure rerun patch, but it's not business as usual. Nekomata, Rina, and Jane Doe are all returning, and each has received meaningful tweaks to their kits. Some changes are massive number bumps; others are complete reworks hidden behind placeholder text. If you skipped them before or lost your 50/50 to them early on, this update might completely change your pull plans.

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Below, I'm breaking down the full banner schedule with estimated dates, every confirmed buff (and the stuff we're still waiting on), detailed signature weapon effects, and a no-nonsense pull value verdict for each character and their W-Engine.
ZZZ 3.1 Banner Schedule

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Version 3.1 Banner Schedule Overview

Version 3.0 launched on June 17, 2026. Zenless Zone Zero consistently runs a 6-week patch cycle (42 days), so we can confidently project Version 3.1's timeline. Here's the expected schedule:

Phase Rerun 5-Star Character Attribute & Specialty Featured S-Rank W-Engine Estimated Dates
Phase 1 Nekomata (Nekomiya Mana) Physical / Attack Steel Cushion July 29 – Aug 18
Phase 1 Rina (Alexandrina Sebastiane) Electric / Support Weeping Cradle July 29 – Aug 18
Phase 2 Jane Doe Physical / Anomaly Sharpened Stinger Aug 19 – Sep 8

Note: Phase 1 banners often run concurrently (dual rerun channels). The exact pairing — whether both drop on day one or are split across two halves of Phase 1 — is currently unconfirmed. This table will be updated as soon as official dates drop.

If you're after a specific character, keep your Polychrome stash flexible. A dual-banner Phase 1 means you might need to pick one over the other unless your luck is extraordinary. For a wider view of all ongoing and upcoming reruns, bookmark our Zenless Zone Zero banner schedule hub — it's updated the moment new information drops.

Which Characters Are Rerunning — and What's Changed?

All three returning characters are S-Rank (5-star) units. None are brand-new, but don't let that fool you. The buffs they've received in 3.1 range from "nice quality of life" to "potential meta shake-up."

Nekomata — The Cat Gets Claws? (Physical / Attack)

NekomataShe's been around since launch, and most players know her as a speedy Physical attacker who thrives on dodge counters and back-attacks. Her old Core Passive gave her a straightforward 60% DMG buff for 6 seconds after landing a Dodge Counter or Quick Assist. It was decent but often felt clunky to maintain.

In Version 3.1, her Core Passive description has been completely replaced — but the new text is just an empty placeholder. This strongly suggests a full rework is coming, but the exact effect and numbers are currently unknown. Everything else in her kit (multipliers, Mindscape Cinema, Additional Ability) remains unchanged from 3.0. So while the intent is clearly to give her a new lease on life, we can't judge how good it is yet. Stay tuned.

Rina — Bangboo Got an Upgrade (Electric / Support)

Rina
Rina has always been a PEN Ratio buffer who sends out her twin Bangboo, Drusilla and Anastella, to harass enemies. Her support value was solid, but her personal damage contribution was minimal.

That changes in 3.1. A completely new follow-up attack mechanic has been added to her Basic Attack sequences. Now, under certain conditions, her Bangboo will automatically execute extra attacks:

  • Follow-Up Normal Attack: 3 hits, each dealing 105.3% DMG (Lv.12).
  • Follow-Up Enhanced Normal Attack: 1 massive hit at 420.1% DMG.

These are not just visual fluff — they add real supplemental Electric damage while Rina is on the field or when her puppets are deployed. Her Core Passive and Additional Ability are untouched, so her buffing potential remains exactly the same. The buff simply makes her less of a "set and forget" support and more of an active contributor, especially in Electric teams that want to pile on Shock.

Jane Doe — Assault Just Hits Harder (Physical / Anomaly)

Jane Doe
If you've ever faced a Jane Doe in the arena or used her to melt bosses with Assault procs, you know she was already strong. Version 3.1 gives her an unexpected, very welcome direct damage buff.

Her EX Special Attack now has an upgraded form (likely triggered by a new passive or condition not fully detailed yet). The numbers:

EX Special Attack Version DMG Multiplier (Lv.12) Daze Multiplier (Lv.12)
Pre-3.1 (Old) 1150.0% 702.4%
Post-3.1 (New) 1568.3% 803.2%

That's a 36.3% damage increase on one of her core burst abilities, plus a higher Daze value for faster stuns. The rest of her kit — including the deadly Gnawed state mechanics and her Passion Stream gimmick — is unchanged. But with an EX Special this chunky, her already high single-target threat level just climbed a tier.

No new S-Rank W-Engines are debuting — all three weapons are reruns of existing signatures, and none have received stat or passive changes. However, their effects are crucial to understanding the banner's overall pull value.

Steel Cushion (Nekomata's Signature)

  • Base ATK: 684
  • Secondary Stat: CRIT Rate 24%
  • Passive (Metal Cat Claws): Increases Physical DMG by 20%. The equipper deals an additional 25% DMG when hitting an enemy from behind.

This W-Engine heavily rewards Nekomata's back-attack playstyle, stacking a flat Physical DMG bonus with a huge conditional boost. If you can consistently position behind enemies — especially Stunned ones — this weapon dramatically amplifies her damage. Without the new Core Passive details, it's hard to say how strong the combo will be, but Steel Cushion remains a high-value pickup if you plan to main her.

Weeping Cradle (Rina's Signature)

  • Base ATK: 684
  • Secondary Stat: PEN Ratio 24%
  • Passive (Punishment): While off-field, the equipper gains 0.6 Energy Regen per second. When the equipper attacks, all squad members deal 10% increased DMG to the struck target for 3 seconds. During this window, the effect further increases by 1.7% every 0.5s, up to an additional 10.2% (max 20.2% total). Repeated triggers refresh the duration but do not stack the effect.

This is an exceptional support weapon that Rina can exploit easily — deploy her Bangboo, trigger the debuff, and swap out while the team benefits. The scaling DMG amp rewards quick-swap teams and synergizes perfectly with her new follow-up attacks to keep the debuff active. If you run Electric or mixed-element teams, Weeping Cradle is a standout pull, arguably the most versatile weapon on this banner.

Sharpened Stinger (Jane Doe's Signature)

  • Base ATK: 713
  • Secondary Stat: Anomaly Proficiency 90
  • Passive (Indulge in the Hunt): Upon activating a Dash Attack, gain 1 stack of Predatory Instinct (max 3 stacks). Each stack increases Physical DMG by 12% for 10 seconds. Triggering Perfect Dodge or entering combat immediately grants 3 stacks. At max stacks, the equipper's Anomaly Buildup Rate increases by 40%.

This W-Engine is tailor-made for Jane's constant dashing and dodging, giving her a massive Anomaly Buildup steroid and a solid Physical DMG boost. The 90 Anomaly Proficiency sub-stat further feeds her ATK conversion. Combined with her EX Special Attack buff, Jane with Sharpened Stinger will proc Assault at an alarming rate. If you're pulling her, this weapon is a substantial upgrade over F2P options — but since Jane already performs well with alternatives, it's a luxury pull rather than a must-have.

Which Characters Are Rerunning in Version 3.1?

All three banners in this patch are reruns. There are no new 5-star units. The list:

  • Nekomata (Phase 1)
  • Rina (Phase 1)
  • Jane Doe (Phase 2)

4-star rate-ups for each banner are currently unknown. These will be updated as soon as the official announcements drop — they can sometimes tip the balance on whether a banner is worth pulling for newer accounts.

Are the Version 3.1 Reruns Worth Pulling?

Now for the part you actually care about: should you spend your hard-earned Polychrome?

Nekomata – Wait for Full Details (Verdict Pending)

She's a high-risk, high-reward Physical melee carry who depends on aggressive dodge timing. If the placeholder Core Passive turns out to be a significant buff — say, built-in RES ignore, faster stack generation, or a new damage window — she could become a serious on-field threat again. Right now, with the effect completely unknown, pulling her is a gamble. Her signature Steel Cushion is excellent but only worth chasing if you're committed to her. If you love her playstyle and already own the weapon, she might end up a sleeper hit. But if you're a meta-first player, hold your Polychrome until theorycrafters confirm the numbers.

Rina – Pull (if you need an Electric support upgrade)

Rina was already a strong buffer for Electric DPS carries. The new follow-up attacks just sweeten the deal without changing her core identity. She still fits perfectly into teams that want to keep enemies Shocked and boost PEN Ratio. If you skipped her original run or lost her to 50/50 early, this is a fantastic pickup — especially if you main Electric Attack or Anomaly teams. The additional damage won't redefine the meta, but it makes her rotations feel smoother and her debuff uptime more consistent. Weeping Cradle is a top-tier support weapon; if you can afford it and plan to use Rina long-term, it's worth strong consideration.

Jane Doe – Strong Pull (especially for F2P-friendly Physical teams)

Even before the buff, Jane was one of the most self-sufficient Physical Anomaly carries in the game. She builds Assault fast, scales Anomaly Proficiency into ATK, and can crit on Assault ticks. The EX Special Attack buff simply makes her burst window more lethal. If you don't have a dedicated Physical DPS, pulling her is an easy yes. She works brilliantly with F2P W-Engines, doesn't demand premium teammates, and now deletes elites even faster. Sharpened Stinger is excellent but not mandatory; skip it if you're saving for future characters. For those who already have her well-built, the buff is a pure upgrade — pulling for Mindscape dupes remains a luxury, not a necessity.

Signature W-Engines – Selective Pulls

  • Weeping Cradle is the standout for account-wide value; the ramping team DMG buff works on any support and any element.
  • Sharpened Stinger is a powerful stat stick if you main Jane, but overkill for casual use.
  • Steel Cushion is strong but tied to a character whose rework is still shrouded in mystery. Wait for clarity.

Frequently Asked Questions (FAQ)

When does Zenless Zone Zero Version 3.1 release?

Version 3.0 launched on June 17, 2026. Following the standard 42-day patch cycle, Version 3.1 is expected to release on July 29, 2026. Phase 1 should run through August 18, with Phase 2 from August 19 to September 8. These dates are estimates and will be confirmed when the official announcement drops.

Does pity carry over between these rerun banners?

Yes. Pity and guarantee counters are shared across all Phase 1 and Phase 2 character banners. If you lose the 50/50 on Nekomata's banner, your guarantee carries over to Rina's banner (if it's still active) or to Jane Doe's banner in Phase 2. Plan your pulls accordingly.

Is Jane Doe better than Nekomata after the buffs?

In terms of raw, accessible power, Jane Doe currently has the edge. Her buff is concrete and numbers-backed, while Nekomata's rework is still hidden behind placeholder text. Jane also demands less mechanical precision and fits more team comps. However, if Nekomata's new Core Passive turns out to be game-changing, this ranking could flip overnight.

Will the buffs apply to these characters permanently?

Yes. These are permanent kit adjustments, not limited-time event boosts. If you pull them now or later (from a lost 50/50, for example), you'll always have the improved version.

Where can I safely top up Polychromes for these banners?

If you've made your pulling decision and need a quick stash of Monochromes, visit our Zenless Zone Zero top-up page. It offers secure transactions so you can grab those guaranteed pulls without the hassle.

Mason
Mason

Senior Game Editor

Mason is a deep-dive strategy guide creator specializing in the HoYoverse and open-world games, adept at breaking down complex mechanics into clear character build and combat strategies. In Genshin Impact, they are renowned for precise character strength evaluations and Elemental Reaction system analysis, offering optimized team compositions for full-star Spiral Abyss clears to 100% exploration routes across Teyvat. In Honkai: Star Rail, they focus on preemptive mechanic breakdowns for Forgotten Hall and Pure Fiction, excelling in precision calculations based on Speed tuning and Action Order to craft viable no-Light Cone/low-Eidolon F2P clearance strategies.

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