Zenless Zone Zero Version 3.2, titled "Their Secret Histories," launches on September 9, 2026, bringing one of the more important banner updates for players saving Polychrome. The patch introduces two new S-Rank Agents: Claret, an Electric Armorer built around DEF-scaling Sharp DMG, Gash, and Maim, followed by Roxy, a Wind Stun Agent who creates longer and stronger burst windows for the team. The ZZZ 3.2 banner schedule also includes confirmed reruns for Nangong Yu and Promeia, so both halves give players more than one serious reason to spend.
The banner lineup and signature W-Engine names are now officially confirmed through the Version 3.2 Special Program. Detailed kit and weapon numbers mentioned below use the latest available Version 3.2.4 data, so they are useful for early pull planning but can still change before the live patch. If your Polychrome is limited, the important question is no longer simply whether Claret or Roxy looks strong—it is which half gives your account the bigger upgrade.
Version 3.2 Banner Schedule Overview

Version 3.2 keeps the usual two-phase banner format. Claret leads the first half together with Nangong Yu, while Roxy arrives later with Promeia. The update start date is confirmed, while the second-half date below is estimated from the normal three-week split and should be checked again once the in-game Signal Search schedule is available.
| Banner Phase | Dates | New S-Rank Agent | Attribute / Specialty | Signature W-Engine | Rerun Agent | Rerun W-Engine |
|---|---|---|---|---|---|---|
| Phase 1 | September 9 - September 30, 2026 | Claret | Electric / Armorer | Crimson Thirst | Nangong Yu | Neon Fantasies |
| Phase 2 | September 30 - October 21, 2026 (Estimated) | Roxy | Wind / Stun | Crimson Moon Casket | Promeia | Frostfall Sickle |
Claret's first-half Exclusive Channel is called "Bloodmoon Rising," with Crimson Thirst running in the corresponding W-Engine Channel. Roxy takes over in the second half through "Cindernight Respite", alongside Crimson Moon Casket. Players who also want either rerun should treat each half as one combined pull decision instead of looking at the new Agent in isolation.
Which New Characters Are Debuting in Version 3.2?
Phase 1: Claret
Claret is an S-Rank Electric Armorer and the more carry-focused option of the two new Agents. Her damage works very differently from a standard ATK-scaling DPS: all of her skill damage becomes Sharp DMG, which uses DEF for its damage multiplier. Sharp attacks build Gash on enemies, with up to three stacks available, and specific Special Attacks consume those stacks to trigger Maim for additional damage.
Her CRIT system is also unusual. Sharp DMG does not use normal CRIT DMG when a critical hit occurs; it uses Laceration DMG instead. CRIT Rate can remain useful beyond 100%, because the excess value is used for an additional Laceration check after the first CRIT. This makes DEF and CRIT Rate especially important to her damage profile and gives her a very different gearing target from traditional carries.
Her EX Special Attack consumes 60 Sharpness to enter Crimson Inscription for 16 seconds and switch to her Blood Axe moveset. The timer stops while she is off field, which fits well with Stun setups: Claret can build Gash, swap out while a teammate prepares the enemy, then return during the vulnerable window to consume stacks and trigger multiple Maims. Her Additional Ability also activates with a Stun Agent, another Armorer, or an Agent sharing her Attribute, so her team requirements naturally support this burst-focused playstyle.
Early pull value: Claret makes the most sense for accounts specifically looking for a new main damage dealer. Her kit has a clear damage loop at base, and she does not need a Mindscape Cinema upgrade just to make Gash, Maim, or Crimson Inscription function. The bigger question is whether your roster can support another on-field carry and whether you are willing to build around the new Armorer mechanics.
Phase 2: Roxy
Roxy is an S-Rank Wind Stun Agent whose pull value comes less from being a personal damage carry and more from what she does to the team's burst window. Holding her EX Special Attack lets her enter a controllable tornado state, continuously consuming Energy while dealing Wind DMG and Daze. Her rotation also creates Wind-based field objects that can be detonated into smaller vortices or, when enough are triggered together, a larger cyclone.
Her support package is the bigger reason to watch this banner. When her Additional Ability is active, attacks from the squad can raise the enemy's Stun DMG Multiplier by 30%, and a Stunned enemy remains down for 2 extra seconds. That is useful for any team that wants more time to unload damage, but it is especially relevant for Claret because her strongest sequences need enough time to build and consume Gash without cutting the burst short.
Roxy also scales with Energy Regen in an unusual way. When her starting Energy Regen exceeds 1.2, the extra value converts into ATK and Impact, which means the same stat that helps maintain her tornado also improves her personal damage and Daze. Her Core Passive can additionally provide up to 20% Laceration DMG for Armorer Agents under its stated conditions, giving the Claret-Roxy pairing more direct synergy than simply putting a carry next to a Stun character.
Early pull value: Roxy is the more flexible choice if your account needs a Stun slot rather than another main DPS. Her longer Stun window and enemy vulnerability support can benefit more than one type of team, so players choosing only one new 3.2 Agent may get broader roster value from her. Claret remains the stronger target if the main goal is specifically to add a new carry.
What New Weapons Are Releasing in Version 3.2?
Crimson Thirst (Claret's Signature Weapon)
Crimson Thirst is the S-Rank Armorer W-Engine running with Claret in Phase 1. Current Version 3.2.4 data lists 431 Base DEF and 48% DEF at Level 60. At R1, its passive provides 25% CRIT Rate and 15% Electric DMG, then increases Electric Sharp DMG by 12% for 40 seconds after the equipper uses an EX Special Attack or triggers Maim.
The stat package lines up almost perfectly with what Claret already wants. DEF directly feeds her Sharp DMG, while CRIT Rate helps both normal critical hits and the extra Laceration check available beyond 100%. It is clearly designed as her premium option, but the character should still be the first priority for players who cannot afford both banners.
Crimson Moon Casket (Roxy's Signature Weapon)
Crimson Moon Casket is Roxy's S-Rank Stun W-Engine. The latest Version 3.2.4 data gives it 713 Base ATK and 60% Energy Regen at Level 60. Its R1 passive adds 24% CRIT Rate, lets the equipper's damage ignore 15% Wind RES, and increases Daze inflicted by 16% after using a Wind EX Special Attack. The same trigger also gives all other squad members 20% increased damage for 50 seconds.
This signature has more value than the Energy Regen line may suggest at first glance. Roxy directly converts excess starting Energy Regen into ATK and Impact, so the secondary stat supports both her rotation and her Stun performance. The extra team damage also fits her role as an enabler rather than forcing the weapon to focus only on personal numbers.
Which Characters Are Rerunning in Version 3.2?
The Version 3.2 rerun lineup is confirmed. Nangong Yu returns in Phase 1 alongside her signature S-Rank W-Engine Neon Fantasies, while Promeia returns in Phase 2 with Frostfall Sickle. This means there is no empty half for players hoping to rebuild their Polychrome stock—the new Agent and rerun both compete for the same resources in each phase.
| Phase | New Agent | Rerun Agent | Rerun W-Engine |
|---|---|---|---|
| Phase 1 | Claret | Nangong Yu | Neon Fantasies |
| Phase 2 | Roxy | Promeia | Frostfall Sickle |
The available Version 3.2 material confirms the rerun names and weapons but does not provide enough current information about Nangong Yu or Promeia's full kits to make a fair new-versus-rerun power comparison here. If one of them is already a planned target, the safest approach is to compare that existing goal against the role Claret or Roxy would actually fill on your account rather than pulling simply because a rerun may take longer to come back.
Are the Version 3.2 Characters Worth Pulling?
- New Characters — Pull based on role, not hype: Choose Claret if you need a new main damage dealer and want to invest in the Armorer playstyle. Her DEF scaling, Gash, Maim, Sharp DMG, and Laceration mechanics give her a complete damage identity rather than making her dependent on a future character to function. Choose Roxy if your roster needs a Stun Agent or you want a character with broader support value. Her 30% Stun DMG Multiplier increase, 2-second Stun extension, Energy Regen scaling, and Armorer support make her easier to justify across more teams. If you can only afford one and have no strong role preference, Roxy currently has the broader pull value; if your account specifically lacks a new carry, Claret is the more direct upgrade.
- Rerun Characters — Pull only if they fit an existing plan: Nangong Yu and Promeia are both confirmed, but the Version 3.2 information used here does not contain enough up-to-date kit data to give them a reliable Pull/Skip rating against the two newcomers. Do not let rerun FOMO decide the banner for you. Check which role your account is actually missing, then budget around that target and the pity you already have saved.
For F2P players, trying to secure both new Agents and both signatures is the easiest way to drain a full patch's savings. The safer order is preferred Agent first, second Agent or rerun second, signature W-Engine last. Claret and Roxy clearly work well together, but neither banner should be treated as mandatory just because the pair has strong synergy.
Frequently Asked Questions (FAQ)
When is Zenless Zone Zero Version 3.2 releasing?
Zenless Zone Zero Version 3.2 releases on September 9, 2026. Claret and Nangong Yu are in the first half. Roxy and Promeia follow in the second half, with the exact second-phase start date still subject to the final in-game schedule.
Should I pull Claret or Roxy in ZZZ 3.2?
Pull Claret if you need a new on-field damage dealer and are ready to build around DEF, CRIT Rate, Gash, Maim, and Laceration. Pull Roxy if your account needs stronger Stun support or a more flexible character who can improve burst windows for several teams. For players with no strong preference and enough DPS already built, Roxy is generally the easier account-wide upgrade to justify.
Should I pull the Version 3.2 character or signature W-Engine first?
Pull the Agent first. Crimson Thirst and Crimson Moon Casket both fit their intended users extremely well, but they improve characters you already need to own. F2P and low-spending players should secure the character they want before risking additional Polychrome on the W-Engine Channel, especially with strong new and rerun banners competing across both halves of Version 3.2.