Build Hilde when keeping damaged heroes alive will change the result, not simply because a lineup appears to need a healer. Her recovery can buy another round of attacks, but it cannot bring back a hero already defeated. That distinction matters when choosing between Hilde and another damage dealer in Conquest. Her Expedition role is different: troop bonuses and damage reduction replace the healing kit.
Does Your Lineup Need Recovery or a Faster Kill?
Watch which event ends the fight. If your front line survives the opening but gradually loses ground, Hilde can help it stay active long enough for the damage dealers to finish their work. If an enemy removes a key hero before her heal arrives, the immediate problem is surviving that opening. If everyone stays alive but the fight runs out of time, replacing offense with more recovery can make the problem worse.
| What happens in the fight | Useful adjustment |
|---|---|
| Several heroes lose Health together | Prioritize the team heal, Rejuvenating Plea. |
| One surviving hero repeatedly falls behind | Examine Redeemer's targeted recovery. |
| A hero dies before recovery reaches it | Change protection or positioning before buying a larger heal. |
| The team survives but cannot finish enemies | Try another damage contributor in Hilde's slot. |
This makes her a matchup choice rather than an automatic fifth hero. Save a recovery formation and an offensive formation if both are useful. Do not judge the healer solely by her personal damage, but do not excuse a failed damage check merely because the healing total looks impressive.
Attack-Based Healing Changes the Gear Decision
At maximum listed skill rank, Rejuvenating Plea restores Health equal to 280% of Hilde's Attack to friendly heroes. Redeemer restores 140% of her Attack to the weakest friendly hero. Intimidation supplies damage and a one-second disable. These are Conquest effects.
For a simple comparison, adding 100 Attack increases the first heal's raw coefficient-based amount by 280 at that rank, before other modifiers or healing limits. Adding Health to Hilde does not enter that healing formula, although it may help her live long enough to cast. That gives you a concrete way to compare an offensive gear upgrade with a survival upgrade.
Also check how much healing is actually needed. A large heal delivered to an almost-full ally cannot create unlimited extra Health. If most of the team is healthy whenever the group heal lands, increasing its size may change little. Invest in recovery that reaches injured survivors, not the largest theoretical total across five portraits.
Choose the Heal That Solves the Loss
Start with Rejuvenating Plea against damage spread across the formation; favor Redeemer when a single surviving hero is consistently the weak point. After that, decide whether more healing still buys another useful action. Intimidation's one-second disable does not lengthen with the listed damage upgrades, so more ranks are not a route to a longer stun.
A lineup with two defensive front heroes and Hilde also leaves fewer places for dedicated damage. If you replace an attacker, check whether the surviving attackers can exploit the extra time. The most useful comparison is not merely whether the team lives longer, but whether that extra time leads to a clear.
Expedition Investment Has a Different Purpose
Noble Path provides squad Attack and Defense. Elixir of Strength has a fixed 25% chance of increased attack damage, while Trial by Fire upgrades the chance of halving incoming damage. None is the Conquest team heal. Build the troop skill your formation uses rather than assuming the healing investment transfers across modes.
In a community discussion about allocating generation-specific widgets, players distinguished a rally leader's needs from a participant's and emphasized offensive choices for Bear Trap. That budget distinction matters here: keeping Hilde available for Conquest does not require making her your next offensive rally project. The discussion does not establish a universal ranking for Hilde; it supplies a useful check on what the account is paying for.
Revelation: Recovery or Garrison Support?
Revelation's Holy Invocation strengthens healing; Fortitude increases defending squads' Health. Consider deeper ranks when Hilde is repeatedly used for one of those jobs. A player who rarely fields her healer formation and does not lead a defending formation has a weaker reason to spend scarce widgets than one relying on both.
When retiring her from a main formation, keep the hero and transfer reusable Cavalry gear where it contributes more often. If she returns for a particular Conquest encounter, move the gear back for that attempt. Buying a second developed set makes more sense when both heroes must operate simultaneously than when the only benefit is avoiding an equipment swap.
Frequently Asked Questions
Can Hilde revive a defeated hero?
Her listed healing skills restore Health; they do not describe a revive.
Which stat directly increases her listed healing?
Attack is the basis of both heal coefficients. Survival still matters if she is defeated before casting.
Should I add her when the fight times out?
Only if the timeout follows losing important attackers. If the attackers survive but cannot finish, more offense is the more relevant comparison.
Does the Conquest heal restore Expedition troops?
No. Her Expedition skills provide separate troop effects.