The Hall of Chiefs event is the ultimate early-state showdown. It’s your one real shot at grabbing Jeronimo Shards—the best Generation 1 hero—without waiting for a miracle. Even if you can’t crack the top 10, this competition hands out mountains of Gems, Speedups, and Mythic Skill Manuals just for showing up smart. If you’re still burning resources at random and wondering why your ranking stinks, this guide will fix that.
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Before we dive into the scoring tables, you might want to bookmark our comprehensive Whiteout Survival game guide for the fundamentals. Now, let’s break down the event itself.
What Exactly Is the Hall of Chiefs Event?
Think of this as a state-wide brawl where every single chief competes over several days. The event only appears during the first few weeks of a new State. The very first iteration lasts 5 days. The next one stretches to 6 days, and every occurrence after that runs for 7 days. After your State of Power event kicks in, the whole thing gets replaced by the King of Icefield event—which has better loot and a rotating hero reward—so this is a limited-time window.
Throughout this competition, you earn points by growing your account. Every day unlocks a new stage with its own scoring rules. You can finish in the top 100 of a single stage for a nice payout, or you can chase the total ranking across all stages for the real prize: Jeronimo Shards for the top 10 overall. On top of that, every stage offers 4 point milestone rewards, which are an easy source of Gems and Skill Manuals even if you ignore rankings completely.
When Does This Event Show Up and How Long Does It Last?
Each new Hall of Chiefs appears roughly 2 weeks after the previous one ends. The schedule looks like this:
- First Hall of Chiefs: 5 days
- Second Hall of Chiefs: 6 days
- Third and all later ones: 7 days
Because the event vanishes once the server matures, you can’t just “save for later.” The minute this competition goes live, you need a hoarding plan. The good news? The stage pattern becomes predictable after the first two runs, so you can line up your spending perfectly.
How Do the Daily Stages and Scoring Work?
Each day at reset, a new stage begins. Your score from the previous stage locks, rewards go out, and a fresh leaderboard opens. The activities that give points change from stage to stage, but the core idea stays the same: use resources that increase your power or directly consume valuable items.
There are also total ranking rewards at the very end. Your cumulative points from every single stage decide that final ladder. The top 10 walk away with the shards for that hyper-carry hero everyone wants. The top 30 and top 100 still snag great consolation prizes, so don’t sleep on this.
What Are the Exact Point Values for Each Activity?
Below are the full stage breakdowns for the first two Hall of Chiefs events. Use these tables like a cheat sheet. I’ve bolded the highest-impact actions so you can spot your burst windows immediately.
Hall of Chiefs I – Stage Point Table
| Stage Name | Action | Points |
|---|---|---|
| City Construction | Raise 1 Power through Construction | 45 |
| City Construction | Raise 1 Power through Research | 45 |
| Hero Development | Play Lucky Wheel 1 time | 90,000 |
| Hero Development | Use 1 Rare Hero Shard to ascend | 4,000 |
| Hero Development | Use 1 Epic Hero Shard to ascend | 14,000 |
| Hero Development | Use 1 Mythic Hero Shard to ascend | 35,000 |
| Hero Development | Gather 200 Meat in Wilderness | 15 |
| Hero Development | Gather 200 Wood in Wilderness | 15 |
| Hero Development | Gather 40 Coal in Wilderness | 15 |
| Hero Development | Gather 10 Iron in Wilderness | 15 |
| Train Troops | Train 1 Level 1 Troop | 90 |
| Train Troops | Train 1 Level 2 Troop | 120 |
| Train Troops | Train 1 Level 3 Troop | 180 |
| Train Troops | Train 1 Level 4 Troop | 265 |
| Train Troops | Train 1 Level 5 Troop | 385 |
| Train Troops | Train 1 Level 6 Troop | 595 |
| Train Troops | Train 1 Level 7 Troop | 830 |
| Train Troops | Train 1 Level 8 Troop | 1,130 |
| Train Troops | Train 1 Level 9 Troop | 1,485 |
| Train Troops | Train 1 Level 10 Troop | 1,960 |
| Beast Slay | Defeat a Level 1-30 Beast | 30,000 |
| Beast Slay | Call a rally and hunt down 1 Polar Terror | 90,000 |
| Power Boost | Raise 1 Power through Construction | 30 |
| Power Boost | Raise 1 Power through Research | 30 |
| Power Boost | Raise 1 Power by training/promoting troops | 20 |
Hall of Chiefs II – Stage Point Table (New Scoring Rates)
| Stage Name | Action | Points |
|---|---|---|
| City Construction | Raise 1 Power through Construction | 45 |
| City Construction | Raise 1 Power through Research | 45 |
| Hero Development | Play Lucky Wheel 1 time | 90,000 |
| Hero Development | Use 1 Rare Hero Shard | 4,000 |
| Hero Development | Use 1 Epic Hero Shard | 14,000 |
| Hero Development | Use 1 Mythic Hero Shard | 35,000 |
| Hero Development | Gather 50 Meat | 3 |
| Hero Development | Gather 50 Wood | 3 |
| Hero Development | Gather 10 Coal | 3 |
| Hero Development | Gather 2 Iron | 3 |
| Train Troops | Train 1 Level 1–10 Troop | (Same as HoC I) |
| Gather Resources | Gather 50 Meat | 3 |
| Gather Resources | Gather 50 Wood | 3 |
| Gather Resources | Gather 10 Coal | 3 |
| Gather Resources | Gather 2 Iron | 3 |
| Power Boost | Use 1 Hero Gear Essence Stone | 50,000 |
| Power Boost | Use 1 Widget for Exclusive Hero Gear | 100,000 |
| Power Boost | Construction Power (1 point) | 30 |
| Power Boost | Research Power (1 point) | 30 |
| Power Boost | Training/Promoting Power (1 point) | 20 |
| Chief Gear Upgrade | Raise Chief Gear score by 1 | 500 |
From the third Hall of Chiefs onward, the stages follow a fixed rotation: Power Boost, Hero Development, Train Troops, Gather Resources, Power Boost (again), Chief Gear Upgrade, and a final Hero Development that also gives 300 points per minute of any speedup used. The point values for each action remain identical to the tables above.
Why Is Jeronimo So Valuable and Should You Chase Top 10?
Jeronimo is a Generation 1 hero who refuses to fall off. Even when new generations roll in, this carry remains a beast in Bear Hunt and other PvE burst windows. Many spenders and lucky free-to-play players build their entire damage rotation around him. The top 10 reward in this event is one of the only ways to get his shards early.
But let’s be real: cracking the overall top 10 almost always takes money. The whales will dump Speedups and Gems at a pace you can’t match. Don’t let that stop you. The stage ranking rewards and the point milestones are packed with Gems, Mythic Skill Manuals, and Universal Speedups. Even landing in the top 30 of a single stage can supercharge your account.
How Can a Free-to-Play Player Actually Score High?
This is where most guides get fluffy. I’ll give you the exact hoarding and timing tactics that push you into the top 100 without swiping your card.
- Hoard every Hero Shard until the Hero Development stage. Rare, Epic, Mythic—don’t ascend a single hero outside of this window. A pile of Mythic shards bursted at once can catapult your score. That 35,000 points per shard adds up insanely fast.
- Save your Lucky Wheel spins. One spin is worth 90,000 points. That’s the single biggest injection you’ll get. Stockpile your Gems and max out the wheel during the Hero Development stage. Even better, the wheel often features the best free-to-play hero of the generation, so you’re double-dipping.
- Always promote troops instead of training from scratch. Upgrading a low-level troop to a higher level gives you the difference in points between the two levels. The point rate per power gained is the same, but promoting doesn’t eat up additional troop capacity. Keep your march queues upgrading constantly during the Train Troops stage.
- Stack gathering speed buffs for the Gathering stages. The points per tile look tiny (3–15 points), but when you’re pulling in millions of resources with a maxed gathering buff, that number multiplies into serious ranking fuel. Use your Gathering Speed Boost item right when the stage flips.
- Hit every single point milestone. Each stage has 4 milestones. The final one often drops Mythic Skill Manuals or a chunk of Gems. Even if you can’t rank, clearing these gives you the resources to compete harder next time.
- Time your Chief Gear and Hero Gear upgrades for the right stage. Using an Essence Stone (50,000 points) or a Widget (100,000 points) during the Power Boost stage is a no-brainer. Don’t waste those items on a day when they give zero event credit.
- Speedups are for the final Hero Development stage. In Hall of Chiefs III and beyond, that stage rewards 300 points per minute of any speedup. Dump your stash there. This is your ultimate burst window, so plan your whole event around it.
What Should You Hoard Before the Event Kicks Off?
If you’re not already stockpiling these items, you’re leaving free rankings on the table:
- Hero Shards of every rarity
- Gems for the Lucky Wheel
- Hero Gear Essence Stones and Widgets
- Gathering Speed Boosts
- Universal and Construction Speedups
- Chief Gear upgrade materials
Check the stage rotation table for your specific Hall of Chiefs iteration, then map out which days you’ll unload each hoarded pile. Going in blind is how you end up 101st with a pocket full of unused items.
This event is a brutal sprint, but it’s also one of the most predictable scoring systems in the game. Study the point tables, guard your resources like a dragon, and wait for your stages to hit. I’ve seen completely free accounts snatch top-30 finishes just by following this discipline. Got a specific stage lineup you’re not sure how to tackle? Drop a comment with your Hall of Chiefs iteration and I’ll help you build a scoring plan.
Frequently Asked Questions
What is the Hall of Chiefs event?
It’s a competitive, multi-day event that pits everyone in your State against each other. You earn points by increasing power, using items, and completing specific activities. The goal is to rank high on daily stages and the overall leaderboard for huge rewards.
How often does Hall of Chiefs appear?
The event only runs during the early life of a new State. It appears roughly every two weeks. The first one lasts 5 days, the second 6 days, and every one after that lasts 7 days. Once your State of Power event arrives, Hall of Chiefs stops appearing.
Can a free-to-play player really win Jeronimo shards?
It’s extremely hard to crack the overall top 10 without spending, because whales pour in massive resources. However, free-to-play chiefs can still rank in the top 30 or top 100 of individual stages and collect tons of Gems, Speedups, and Skill Manuals from milestone rewards.
Which stage gives the most points?
The Hero Development stage is usually the biggest scoring opportunity. A single Lucky Wheel spin grants 90,000 points, and Mythic Hero Shards are worth 35,000 each. Later Hall of Chiefs events also add a stage where speedups grant 300 points per minute, which can explode your score.
Should I train new troops or promote existing ones?
Always promote. The points you earn equal the difference between the new troop level and the old one, which balances out in terms of power-to-point ratio. Promoting saves troop capacity and keeps your marches ready, so you get the same event credit without bloating your army.
What happens after the event ends?
Daily stage rewards are sent out as each stage closes. After the final stage, the total ranking rewards are delivered to the top 100 chiefs. Then the event disappears until the next cycle. Later, the whole Hall of Chiefs gets replaced by the King of Icefield event, which has even better rewards.

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